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Mar 26, 2012 | 10:47 AM EDT

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You met Her 5 Points You met Her.
Alone ending Secret Medal: Unlock this medal to view its details!
Suicide ending Secret Medal: Unlock this medal to view its details!
You killed Her Secret Medal: Unlock this medal to view its details!
Free will Secret Medal: Unlock this medal to view its details!

Author Comments

The Director's Cut version of RAPTUS has been released for the International Day for the elimination of violence against women. Find out more at

RAPTUS is an experimental INTERACTIVE FICTION that explores the concepts of Love and Death. What are you going to do with your own Guiltiness?
Can a single mistake destroy everything that you have?
How far would you go, to make up for your sins?
Love is a one-way street. Just like Death.

Mouse to bend character will.
Arrows to make him decide.
The illusion of free will.



Rated 5 / 5 stars

great game,good medals,nice story line,what disappointed me was I FORGOT TO LOGIN...


Rated 5 / 5 stars

Raptus is an exceptionally well done piece, even for its few flaws. The only question I have is why does it say R A I L in the lights at the beginning?

AlanZucconi responds:

Thank you! :D
It says "R A I L", but if you read the letters in the way they appear you can actually see "L I A R"! :-p


Rated 5 / 5 stars

This makes murder seem romantic. Also, nice music, it was lovely.


Rated 5 / 5 stars

Warning: This review may be a spoiler towards others.

A marvelous, an indeed splendid presentation from you, sir Alan. At first, when i saw that it`s beggining to start out as a love story, how a guy was left dumped.. Was what i at first figured. Usually, love stories like this one immeasurably sickening, and immensely disgusting to human society... (Personal misfortunes), but this had been an astounding exception apart from the rest of what the world provides us with. Corny, creepy and awkward stories... But let`s not get into that.

First, i would love to criticize the detail you`ve shown, GRAPHICAL wise, and of course, the visualized half of this mind-challenging application. The animation was splendid, the sprites were simply designed, the shading and color palette combination was done perfectly. I also love how you made the fireflies swirl around (At least i think those were fireflies). Although i don`t really have too much to say personally about the animation and graphics, i will lead you on with a simple and sincere thanks. A thanks for providing everyone with such pleasureful animation. Most however, would consider this a lazily done project if we are to talk in these terms.... Well who gives a damn anyway?

And now, my favorite part of it. The internal part of this heart and mind excruciating gadget. The plot itself, which holds many answers to questions out there, in a twisted manner of expressions. Rare will be the people who can truly understand the deepest message from this, as did i, but i would not wish to spoil everyone else TOO much, so i`ll leave that aside. I will simply say that one of those deeper thoughts, is explaining that one wise phrase: 'If you truly love something, set it free.' in a rather more realistic manner. Under any, ANY at all, circumstances. This is also kind of obvious, that its been partially based, OR simply inspired by one of the greatest work in the history of literature: 'Crime and Punishment - Fyodor Mihailovich Dostoevsky', by which we explain the reason for this crime. But what exactly is the Punishment, would others ask if it came across that matter... The punishment... Could it be just the illegal crime, or something beneath it? Something beneath than rotting in such institution that shows no mercy nor day light...

The act of Suicide, answers that part. The punishment, is that (If you chose to go right, you will understand this) the murderer itself, will not stand to face to go to prison for it, but selfishly suicide himself and create a shortcut path to death, which he had been blindly guided by his ego. His ego... and pride...

Yes, an exactly twisted and complicated all the same, storyline expressed in simplistic, graphic presentation... Oh the irony...

But yes, i also specially commend you for adding special features such as Medals, and a further confusion to the mind as well as having the difficulty to solve its mystery as a final blow, which would actually be choosing an ending on your own.

And like i stated above, not anyone would understand this storyline, which is why you shouldn`t give a damn, at all, people are getting simpler and simpler by the day, i`m afraid.

I`ll be looking forward to your future work, A personal Favorite Button it is.

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AlanZucconi responds:

Thank you Shadowwalker15 for your detailed review.
I really appreciate the effort that you put in it, especially because you touched a lot of interesting points.

In several games you use to kill hundreds (or thousands!) of people just in few clicks. There is a trivialisation of the Death that I don't like. With RAPTUS, I tried to give to death the old-fashion respect that it deserves. There is only one death (or two...) in the entire game, but the player is forced to commit the murder and to reflect about his/her actions. RAPTUS does not really show any visually violent scene, but is meant to be extremely disturbing, on a psychological level. Exactly how I think death should be.

I agree with what you said, about the fact that very few people people can truly understand the message behind RAPTUS. I knew this from the very beginning. FlashGameLicense for example, refused the Game because "it is based on a murder". For the same reason, Kongregate refuse to sponsor it. Newsgrounds is a place where there is much more space for art, especially for the "unconventional" one. And I am really pleased to read all these positive feedbacks from people that really see the purpose of RAPTUS. People that are looking for some meaning in what they are playing, and not for a casual game just to survive five more minutes in the office.

For the fireflies (yes, they are fireflies indeed!) I used two tricks. Firstly, every firefly is "attached" to an invisible anchor that I can move where I want it. Secondly, a firefly "orbits" around its anchor changing its X and Y positions according to two sinusoid waves with fixed maximum height (= the maximum distance from the anchor) and random period (= how fast it moves). If you feed X and Y with the same sinusoid wave, you obtain a perfectly round circle. With different combination you can have realistic and easy "orbits".


Rated 5 / 5 stars

This game is awesome. It's one of those games that makes you think. It may not have much "gameplay" or whatever you want to call it, but the story is amazing and the music makes it more sentimental. Really deserves to be recognized as a good-- or great-- game instead of being trashed on by people who just don't care and can't appreciate a great dramatic, emotional, and lovely story.

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