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Author Comments

The Director's Cut version of RAPTUS has been released for the International Day for the elimination of violence against women. Find out more at www.raptusgame.com

RAPTUS is an experimental INTERACTIVE FICTION that explores the concepts of Love and Death. What are you going to do with your own Guiltiness?
Can a single mistake destroy everything that you have?
How far would you go, to make up for your sins?
Love is a one-way street. Just like Death.

Mouse to bend character will.
Arrows to make him decide.
The illusion of free will.


You know, you've said so many times that this isn't a video game, instead it's an "interactive fiction". Why does it have to be interactive anyway? Aren't video games "interactive fiction" in the first place? Isn't this under the "games" tab? So why isn't it a game? Because it shouldn't be a game. If you group it into something, whilst continuously claiming that it is not within that group, then why place it into that group in the first place? If you have to tag your video game as 'movie', then you're already doing it wrong.

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AlanZucconi responds:

Hi ninetails!
The difference between a "videogame" and a "interactive fiction" is that in the latter the gameplay is pretty much just "advancing" dialogues. In a movie there is no interaction at all.
RAPTUS would have been nice as a movie. However, this would remove the most important part of it: the responsibility of the player. For this reason, it can't be a movie. I used the tag "movie" because Newgrounds seems not to allow "interactive fiction"! :p

RAPTUS, for all the reason that you have already read, it oriented to a quite narrow audience. Being features on the first page makes the ratio "people who understand RAPTUS / people who play RAPTUS" below 0.5. :-p I don't expect everyone neither to like it nor to understand it. However, someone did. And someone understood the full message of the game. And for me, this is enough. :-)

spoilers warning

the main problem for me is that I did not like the main protagonist, which happens to be a schizophrenic murderer. So for me it impaired the whole experience. I think that the problem of having a mentally ill main character makes it hard to construct a story about choice since all his actions are driven by his disease. I feel embarassed then with the end. What does it mean ? That now he has a choice, in other words that he is cured of his disease ? So as whole, I find it a bit sloppy. The pace is both too slow (in the interaction) and too fast (in the narration). The music and atmosphere are good though. I look forward to see how you can explore deeper other close themes though.

AlanZucconi responds:

Hi lyzzie! Thank you for your questions!
The final choice was mainly made to let you decide what to do with him.
A part of people feel very sympathetic with him, and decided to let him live his life.
Other ones - like you, I suppose - didn't feel anything for him. Quite the opposite, they just want him to die for his crimes.
RAPTUS probably has way too many "meanings". :p And it is quite hard to follow and to find all the metaphors that contains. I will release a postmortem soon, trying to unravel some of these mysteries. :-)
But thank you for all the feedback because it's really helpful for ...my next game! :-)

didnt like it, i mean, he wanted to do her, but she didnt want then he killed and hid here in the water, THEN there was a single decision i could make and it was to go away or to kill himself
audio was good though

what on...
Thats just random but still its a good game, just a bad story, i didn't understand it at all!

that.. was horrofying.. ._.

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Credits & Info

3.73 / 5.00

Mar 26, 2012
10:47 AM EDT
Adventure - Point 'n Click

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