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rated 3.73 / 5 stars
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Adventure - Point 'n Click

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Mar 26, 2012 | 10:47 AM EDT

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Author Comments

The Director's Cut version of RAPTUS has been released for the International Day for the elimination of violence against women. Find out more at

RAPTUS is an experimental INTERACTIVE FICTION that explores the concepts of Love and Death. What are you going to do with your own Guiltiness?
Can a single mistake destroy everything that you have?
How far would you go, to make up for your sins?
Love is a one-way street. Just like Death.

Mouse to bend character will.
Arrows to make him decide.
The illusion of free will.



Rated 2.5 / 5 stars

[Spoiler Alert]
It's not the worst, but this is kind of dull.
It's got an interesting feel by having it pixelated, and I like the idea of having the concepts of love and death in a game with a "choose your own adventure" quality to it, the problem is that the only choice the player has is either to live with the guilt or to kill yourself. Couldn't we choose to either kill the girl or not? Just as a suggestion, maybe if there were more choices this game could be more fun.

AlanZucconi responds:

Hi! From the beginning I decided NOT to give the player the chance to save Her. :-p
In many games you just can "undo" your actions and try different paths. It's something I don't really like. Also, I would like to force the player to do something terrible, and to deal with it. :-p
Slowly being evil, without even knowing this. :-p


Rated 2.5 / 5 stars

I really want to finish the game, but how do I get past the "push him" part?

AlanZucconi responds:

You have to click the mouse and to keep it clicked.
It will start to emit a strong light and when it will be big enough, you can put the mouse "behind" him to "push" him. He will slowly advance. :-)


Rated 2.5 / 5 stars

So it's the story about a guy who kills the girl he 'loves' because she won't sleep with him... Also, he hears voices. Does he have some sort of mental disorder? Or is he just some kind of sociopathic asshole? I started the game feeling sorry for him, thinking she died of sickness or something. By the end I just wanted to see him drown, and was actually irritated that his ghost got to join hers. That sort of 'love is stronger than death' message doesn't belong in a game where one killed the other.

The music is great... but two very simple things would have made me like this game a lot more. Faster movement for the characters (watching them drive/walk across the screen for ages is boring) and no 'score' at the end. It's really just a splotch on the art.

As others have said, more character development might help the player feel sympathy for the characters. (It seems that we're still supposed to feel bad for him at the end, but I was just pissed.)

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Rated 2.5 / 5 stars

It was ok.
I realize this is an art game, but that isn't an excuse to make the gameplay so dull. It also didn't really have the plot to make up for that. A rapist kills a girl. Am I expected to sympathize? There was also only one choice in the game.
On the other hand the visuals and music were good.

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Rated 2.5 / 5 stars

Wall of text, sorry dude.

I'm majoring in music, I love artistic things, and sometimes I've had to accept works that I don't like at all as art. Your game is still artistic, but to be honest I have a hard time really...caring about this game. The use of the pixels is awesome, the lighting effects, etc. I also thought it was cool that you could push the man towards the woman.

I've read your responses (interactive flash game, what the clicking means, etc) but you really should have made the theme of how you are "Forcing him to do those things" more obvious. To players, they KNOW they are making him do things. That's how games work for the most part; you manipulate your environment.

Perhaps give people more obvious options on how to affect his life, because until I read your responses, this game was "Click to see a story about how this guy killed some woman." which I saw coming the moment he said the word "her." Perhaps have had him rebel against your actions. He seemed really passive, so the thoughts seemed to have come from his head.

You could have done a lot more, ESPECIALLY the in scene where you do nothing but click near the building. Perhaps have had him say "NO!" "I DON'T WANT TO!" "STOP MAKING ME!" etc. (I saw words, but they were from the woman's side, so if HE was saying that, you need to make it more clear as I thought the woman was saying that.)

Near the end, maybe make him say "I can't do it...these impulses are overwhelming" or something, or just show his thoughts in sentences that become less and less sane. This was a VERY underdone part of your game, for the point you wanted to get through. Horrifically under-explained even for the art game genre, and that's saying something.

It's not good if all your meanings are lost, especially if what people absorb in its place is some static series of events. (The story of the man killing the woman.) I encourage you to make more things, for sure, but...yeah. This needs work.

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