I loved the first one, and I love this one. The formula of "Make a lot of things, then blow them up" is one that just can't go wrong. The game is beautiful, fun and intense. If I had one suggestion for Starmageddon III, it would be that this game could benefit from a "bullet time" feature balanced by a lower health total--because the only thing that is more intense than a storm of bullets and explosions everywhere is knowing that those bullets are a little more deadly!
I really like the idea of 'bullet time' - once you think about it it's an obvious winner in a game like this
Consider this a significant leap over ya last one. This is the only game I've played so much that earning all the metals meant nothing so long as I actually managed to finish. Lol. Great design, great sound, good difficulty, lots of replayability, I want more!
Oh, look, that's 5 stars, that's the first time that's happened.
Lol, well, this was great in every aspect and it was really, really hard to find anything to improve upon. One of the things I noticed around hour 2 of playing however was that as you mentioned earlier you let the FX take precedence over the gameplay itself. Which while it didn't slow anything down was noticeable in the later levels with dozens of enemies eating my lasers. Point (2) was the sound track, the thump and pump kept my blood rushing to my hands to keep playing but after a while got drowned out. A little diversity between the three difficulty tiers would have helped I think.
And (honestly) the only other thing that I can think of that niggled at my mind was how your own ship was so basic and almost uninspired compared the rest of the baddies. I'm a little blue shell laughing and screaming while slaughtering an entire species. Easy to spot, yes, but still a little customization or visual improvements woulda been cool.
Now then, excuse me while I take the bodies of my enemies and use their bones to build a whorehouse for their women, lighting the torches to the alter with the fire from their bellies.
The player ship was the first sprite I designed and I think I got better at doing it over the course of developing this game, I _should_ have gone back and fancied it up a little, but by the end I was exhausted and didn't have the energy....next time around I'd really like to design multiple ship sprites maybe indicating your level of armor upgrade or something
This game is soooooo sick Ive been playing for hours and it gets better and better!!
this is like a mix from old school space defender but a lot harder love it keep up the good work!! 5/5 Stars from me
thanks for the support dude.....at allways helps to keep me motivated.
I lag a lot when I try to use the mouse to navigate. Is there anything you can do to fix that? Or would I have to try changing the quality? Please reply. :)
I've heard about this problem with the mouse from a few people so I'm looking into it...unfortunately at the moment I have very little idea what might be causing it - especially 'cuz it doesn't happen for me. However I do have a few things I can follow up, so I'll see what I can do...
...sorry I didn't implement any quality-controls :(
But if the problem only occurs with mouse-controls and not keyboard controls then I'm not sure if that would have helped in this instance.
Just got two things to say. First this game is EPIC. Second this music is freaking tight .