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first_bug 5 Points

kill one of the insectoid mini-bosses

lazarus_horde 5 Points

stockpile 5 extra lives

star_dude 5 Points

collect 250 bonus stars

bug_hunter 10 Points

kill 25 of the insectoid mini-bosses

cosmic_bling 10 Points

collect 100 diamonds

pixel_haze 10 Points

kill 20 enemies in under 3 seconds

superstitious_multiplier 10 Points

accumulate a x13 score multiplier

comeback_king 25 Points

replenish full health after dropping to 2/3

squadron_slaughter 25 Points

annihilate 50 enemy squads on a single level

endless_shield 50 Points

maintain shields for 13 seconds

humungous_multiplier 50 Points

accumulate a x100 score multiplier

squadzilla 50 Points

score 1,000,000 points in squad bonuses

Author Comments

Those evil aliens sure are dumb.

They learned nothing from the humiliation of defeat at the battle of Starmageddon and continue to foolishly believe they can beat us. Here they come again intent on enslaving mankind, molesting our livestock and just generally being downright rude.

We're not gonna stand for that.
You know what to do soldier - give 'em hell...
Shoot stuff. Collect stuff ejected from the stuff you just shot.

Move your ship using either the mouse or the arrow or WASD keys. Your guns fire automatically. Activate your repulsion-wave with the left mouse-button or X or M key. The repulser functions defensively by destroying all enemy bullets it touches and blocking enemy beam weapons.
It also has an offensive function, inflicting damage on all enemies in range. An upgraded repulser can be an effective means of quickly annihilating large groups of closely packed enemies.

Dying enemies eject treasure worth money you can spend in the shop on upgrades, stars for extra points and power-ups which replenish health, increase lives, increase score-multiplier or activate shields.

Annihilate all enemies in a formation to gain a squad-bonus worth extra points.

Enemies armed with beam-weapons unleash a shockwave when they explode, similar in effect to your repulser, this can be helpful when fighting hordes of enemies.

...This is the sequel to my previous game "Starmageddon".
I'm not sure if I've managed to improve on the original, I've made a lot of incremental changes which I _hope_ are improvements. One thing I'm definitely pleased with is the addition of "squad bonuses" awarded for annihilating entire enemy formations: Whenever I play these sort of games I always get a kind of OCD satisfaction from being so thorough and I wanted the game to acknowledge that sense of achievement.

BUG FIX: sfx mute should be working now


Awesome to the maX!!! addicting, simple, lots of upgrades fantastic music- major looting " i don't know how many upgrades i got from just replaying the 1st level" in short good work i hope it goes viral.

Vibe13 responds:

thanks man - you're support is much appreciated.

Superb, manic, mouse-cramp inducing mayhem - loved every minute of it.
Very like Starmageddon (which I play again and again), but I thought this manages to be even more "totally-impossible-OMG-no-way...yes-
yes-YES-got-the-little-b******s !"

Others have said the bosses aint so tough, but I found it really difficult to beat the later bosses without losing a life (and losing the multiplier).

Anyhow, didn't do too bad... c'mon, someone should beat 104mil ;-)


Vibe13 responds:

thanks for the support: it's definitely possible to do all the bosses without losing a life, although the later ones do get a bit difficult. Originally it was a lot harder, I mean I was literally sweating to finish them off: In the end I thought that was too much considering I had been practising every day to get to that stage.

I'm feeling nostalgic after playing this game. It reminded me of Gladius, but a more challenging, updated version of the space shooter.

Another very well-made Flash shoot-em-up game. This one's a bit tougher than the first.

Graphics and music are excellent. Handling and controls are excellent.

One thing I particularly like about this game is even though there are lots of effects going on and lots and lots of enemies/bullets/etc... yet there is very little lag except on the spammiest of levels and even there it's perfectly within acceptable range and control of the player never suffers and is always responsive. This is a mark of a top-tier programmer.

Vibe13 responds:

thanks dude!

I really try hard to balance the fx so it doesn't slow down too much - I'm always pleased when someone notices all that effort I put in. :)

ABSOLUTELY AWESOME GAME.... great controls, great graphics, LOADS of upgrades and plenty of enemy types so as not to get boring... look forward to seeing if you can top this game, will take some doing lol :)

Vibe13 responds:

thanks for the encouragement....I'm sure I can top this one - I've learnt a lot from making it and reading the feedback. But I'm not gonna start on a sequel for a while 'cuz I need to recharge my enthusiasm by doing something different first.

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Credits & Info

4.02 / 5.00

Mar 25, 2012
10:22 AM EDT
Action - Shooter - Vertical Flight