Madness: Project Nexus

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Mercy 5 Points

Don't kill any traitors or cowards in Mission 1A.

Slaughter Rank: Greenhorn 5 Points

[Career] Kill 50 enemies in Arena Mode.

Nexus Victory [Easy] 10 Points

Defeat the Nexus HQ on Easy Difficulty

Nexus Victory [Normal] 10 Points

Defeat the Nexus HQ on Normal Difficulty

Slaughter Rank: Bloodied 10 Points

[Career] Kill 200 enemies in Arena Mode.

Slaughter Rank: Impaler 10 Points

[Career] Kill 350 enemies in Arena Mode.

Nexus Victory [Hard] 25 Points

Defeat the Nexus HQ on Hard Difficulty

Savior's Sword 25 Points

Find Jesus's hidden blade in Story Mode.

Slaughter Rank: Psychopath 25 Points

[Career] Kill 1000 enemies in Arena Mode.

Slaughter Rank: Seas of Blood 25 Points

[Career] Kill 2000 enemies in Arena Mode.

Slaughter Rank: Wargod 25 Points

[Career] Kill 600 enemies in Arena Mode.

Slaughter Rank: Greater Than 9000 50 Points

[Career] Kill 9001 enemies in Arena Mode.

Slaughter Rank: Impossible 50 Points

[Career] Kill 5000 enemies in Arena Mode.

Do What Comes Natural 100 Points

Defeat the Nexus HQ on Hard Difficulty without playing Hank.

Slaughter Rank: Genocider 100 Points

[Career] Kill 53,594 enemies in Arena Mode (Pfffft Good Luck!)

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

UPDATE: Project Nexus 2 now in development! Head over to www.projectnexus2.com for updates :D

Follow us on Tumblr: teammadness.tumblr.com for development details and sneak peeks, and on Facebook /projectnexus2 to come chat with us about updates and such.

This game currently features:

* Arena Mode - Play through the Nexus Training Program and become the most powerful L337 Unit in all of Nevada!

* Story Mode - Take down Project Nexus, selecting from a handful of heroes from the Madness universe to do the job.

But the story is not over! This game will be updated with more missions, more story, more game modes, and MOAR MADNESS.

Hope you enjoy!
-Krinkes & Swain 4EVER


// ******* UPDATE LOG v1.7: ******* //
* NEW GUNS: Thompson, MP40, G36, AutomagV, and P1445
* NEW HELMETS: All sorts of tasty treats.
* LOW QUALITY BACKGROUNDS OPTION - Good for laggy computers on Arena mode!
* NEW NPC: Cheshyre added to Arena. He is a Zombie wreckingball.
* M249 NERFED - Rifle perks no longer apply, and it's a pain in the ass to lug around.
* MOAR DEATHS: Four new ways for suckas to die.

// ******* UPDATE LOG v1.8: ******* //
* STORY MODE: Brand new EPISODE 1.5!
* NEW WEAPONS: ElectroCannon and Science-y stuff.
* NEW ENEMIES: Abominations, Sleepwalker Patients, Riot Guards, and more!
* NEW NPC: Luis is ready to drink all of your liquor.

Thanks for your patience on eliminating these bugs. Not everything translates well from testing after release :( Good news is, with you guys helping me find problems, I can eliminate them even more quickly! Keep it coming, and thanks for helping us out while we try to make Project Nexus a better game for you!


it doesnt save

i like this game

This is REALLY good!

Unfortunately, this is a terrible game. It's well-produced, but abominably designed.

Everything is a completely easy snorefest where you wade through seas of infinitely respawning enemies waiting for the doors to open. It's forgivable because it's cool, right up until you meet the golems. The golems completely ruin this game beyond hope of redemption. My first experience with the golems went as follows: I was playing as Deimos, so I only had guns. I shot and shot this armored enemy, but it didn't seem to be doing any damage. I wondered if I needed a melee weapon, but there were none. The infinitely respawning enemies only dropped pistols. Without anything else to do, I kept shooting this enemy hoping that it would die eventually. It didn't. Shoot it in the back, head, hands, feet, you name it. Nothing works. Seems like you need a melee weapon, but good luck with that if you aren't Sanford. My AI Sanford got kept getting easily killed by the golem's giant sledgehammer which kills in like 2 hits on hard mode, so I had to swap characters and do it myself. Then I discovered that the hitboxes in this game are ABOMINABLE. If you aim straight and your enemy is dead ahead, you miss. To cut a long story short, you have to aim at your feet to get a hit. That's real fun when the game spawns a golem behind you and you have to fight it on STAIRS. As Sanford, I discovered that hitting a golem with your hook enough times will cause its helmet to come off and it becomes vulnerable. Shooting it with 30 guns' worth of bullets and slugs didn't do it, but taking a hook to the chest did. If there's any way to deal with these things that doesn't involve throwing a hook at them until they fall over, don't come complaining to me about it because I shouldn't be expected to find it. There are no visual weakspots on their armor and they wield sledgehammers that kill you dead and fast. If the solution involves butting them with my gun, I'd have to be stupid to find out. This is especially amazing because the game HAS TUTORIAL PROMPTS. WHY would you program tutorial prompts into your game but not use them to give a hint as to how to fight the golems?!

From this point onward the game becomes an abysmal slog. You can no longer breeze through levels because the game likes to throw golems into the mix at random and just about every third enemy is one that needs multiple consecutive hits to kill. At what seems to be the second-to-last level, the game throws its hands up and tells you to stop playing. It makes you fight a super-golem while also spawning a few enemies (one of which is always an elite) at JUST the right frequency such that new ones come in by the time you've managed to finish off the old ones and so much as look at the boss. I tried to persevere. Even though my AI partner would die almost instantly every single time (the true sign of a good game) I still kept trying to hook this boss to death. I finally succeeded, having a miserable time, all the while thinking to myself "I sure am glad that he's only using that giant axe and not that giant minigun." Then he took out his giant minigun and more waves of even harder enemies spawned.

I've had enough. This isn't even remotely fun. This is some of the most antagonistic level design possible. Maybe if I played it on easy then all of the enemies would be wielding nerf guns and die in one hit, but there wouldn't be any point. This game is flawed down to its very core. No difficulty slider can fix the messed up hitboxes and barbaric level design. I reached a point at which I realized that I was having the opposite of fun and that the trend wouldn't stop. I know that people will call this a useless review just because it isn't a drooling, mindless 5 star rating, but I don't care. I come forward with the truth. Good job on the graphics. Good job on the weapons, having multiple characters, multiple enemies, multiple modes, and so on. You couldn't keep the frame rate from dying constantly, but that's Flash for you. You lose 2 stars for having such abysmal level design that playing it is like flossing with sandpaper. Hope the sequel is better. Pro-tip: Have less golems.

Love the first project nexus I'm so hyped for the 2nd one!

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Credits & Info

4.47 / 5.00

Mar 25, 2012
4:19 AM EDT
Action - Shooter - Run 'n Gun
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