it doesnt save
it doesnt save
i like this game
This is REALLY good!
Unfortunately, this is a terrible game. It's well-produced, but abominably designed.
Everything is a completely easy snorefest where you wade through seas of infinitely respawning enemies waiting for the doors to open. It's forgivable because it's cool, right up until you meet the golems. The golems completely ruin this game beyond hope of redemption. My first experience with the golems went as follows: I was playing as Deimos, so I only had guns. I shot and shot this armored enemy, but it didn't seem to be doing any damage. I wondered if I needed a melee weapon, but there were none. The infinitely respawning enemies only dropped pistols. Without anything else to do, I kept shooting this enemy hoping that it would die eventually. It didn't. Shoot it in the back, head, hands, feet, you name it. Nothing works. Seems like you need a melee weapon, but good luck with that if you aren't Sanford. My AI Sanford got kept getting easily killed by the golem's giant sledgehammer which kills in like 2 hits on hard mode, so I had to swap characters and do it myself. Then I discovered that the hitboxes in this game are ABOMINABLE. If you aim straight and your enemy is dead ahead, you miss. To cut a long story short, you have to aim at your feet to get a hit. That's real fun when the game spawns a golem behind you and you have to fight it on STAIRS. As Sanford, I discovered that hitting a golem with your hook enough times will cause its helmet to come off and it becomes vulnerable. Shooting it with 30 guns' worth of bullets and slugs didn't do it, but taking a hook to the chest did. If there's any way to deal with these things that doesn't involve throwing a hook at them until they fall over, don't come complaining to me about it because I shouldn't be expected to find it. There are no visual weakspots on their armor and they wield sledgehammers that kill you dead and fast. If the solution involves butting them with my gun, I'd have to be stupid to find out. This is especially amazing because the game HAS TUTORIAL PROMPTS. WHY would you program tutorial prompts into your game but not use them to give a hint as to how to fight the golems?!
From this point onward the game becomes an abysmal slog. You can no longer breeze through levels because the game likes to throw golems into the mix at random and just about every third enemy is one that needs multiple consecutive hits to kill. At what seems to be the second-to-last level, the game throws its hands up and tells you to stop playing. It makes you fight a super-golem while also spawning a few enemies (one of which is always an elite) at JUST the right frequency such that new ones come in by the time you've managed to finish off the old ones and so much as look at the boss. I tried to persevere. Even though my AI partner would die almost instantly every single time (the true sign of a good game) I still kept trying to hook this boss to death. I finally succeeded, having a miserable time, all the while thinking to myself "I sure am glad that he's only using that giant axe and not that giant minigun." Then he took out his giant minigun and more waves of even harder enemies spawned.
I've had enough. This isn't even remotely fun. This is some of the most antagonistic level design possible. Maybe if I played it on easy then all of the enemies would be wielding nerf guns and die in one hit, but there wouldn't be any point. This game is flawed down to its very core. No difficulty slider can fix the messed up hitboxes and barbaric level design. I reached a point at which I realized that I was having the opposite of fun and that the trend wouldn't stop. I know that people will call this a useless review just because it isn't a drooling, mindless 5 star rating, but I don't care. I come forward with the truth. Good job on the graphics. Good job on the weapons, having multiple characters, multiple enemies, multiple modes, and so on. You couldn't keep the frame rate from dying constantly, but that's Flash for you. You lose 2 stars for having such abysmal level design that playing it is like flossing with sandpaper. Hope the sequel is better. Pro-tip: Have less golems.
Love the first project nexus I'm so hyped for the 2nd one!