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EscapeOut

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Author Comments

Made originally for Ludum Dare 21, and appearing in the 2012 IGF Pirate Kart, EscapeOut is the second game I've ever made. It's a brief twist on a classic. I think it's meant to be experienced fresh, so have fun figuring it out on your own.

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Weeiiirrdd! I made a 'similar' game with this same title about the same thing many years ago!
I like your game. It's quite simple (unlike mine), and even though it's not polished to perfection, I enjoyed it! I loved the twist, but I really think there should be an ending scene!

My god. You really are not very good at this game thing. I thought I'd try this one before I completely lost my faith in you as a designer. Sadly to say you didn't deviate from the usual crap you've churned out before. You keep saying watch this space? I'm watching all I'm seeing is a hell of a lot of crap. I'd give up, no dignity lost by accepting you're really bad at it.

Figured I'd check out something else you've made before completely writing you off, so... I found myself here. Staring at a substandard breakout clone with a "twist" that ensures that the game, once you figure out said twist, becomes harder and harder to control as you struggle to keep control of the game. I understand that it was made in 24 hours, but seeing as it took god 6 days to create the world, you could have done better.

davidsgallant responds:

"You could have done better" is absolutely right. Stay tuned.

i destroyed every block and now i am stuck or i can not get out. do i need more speed so the ball can crush out?

davidsgallant responds:

Let the ball hit the paddle from behind. That, and the game's name, SHOULD be all the help you need.

I honestly don't know why I finished that game. For some reason it was a quick fun. Hm...

Credits & Info

Views
7,883
Faves:
7
Votes
25
Score
3.01 / 5.00

Uploaded
Mar 24, 2012
8:37 PM EDT