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Kobra Team

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Author Comments

Get the Kobra Team together and clear the path!

This is just a short tech demo for a hopefully upcoming game, feedback is very much appreciated :D


youought to let this game be play with four human in stead of bots and added speed more bonuses for weapons and allowing others to become part of your team allowing better game play i like it though needs more thats for sure

The rating is a judgment of this as a stand-alone game; I predict I'd give the final game a 9/10 or more, depending on polish and speed of play.

The movement and graphics are good. I did think it was weird that the 'healing' gun took chunks out of the wall but it's an interesting idea. It was useless in the final fight, though, because the giant zombie backed you're allies into the corners and was so large you couldn't shoot them so I got to chase the giant zombie around in a circle shooting it with a pistol for ~3min (kinda boring).

It would be nice if, in the final game, you could choose what weapons you and your allies used and the AI they used (i.e. healer, balanced, cautious, reckless, etc.). If you're going to give a story line to the final game having the characters be somewhat unique, stat-wise, would be cool too.

Finally, the current AI (both for your allies and for the zombies) doesn't deal well with walls if there's more than ~half a screen distance between them and their target.

You've got the basics of what could be a good game but the AI needs some serious improvement. My guys where trying to shoot zombies through walls.

also I got to the end and my guys stopped following me then started shooting off into the distance (which I couldn't see because the camera wouldn't follow me either) and next thing i know there's some mega zombie using me as a nail file.
Like i said, you've got something that could be really good here but it needs more work.

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Credits & Info

3.06 / 5.00

Mar 23, 2012
11:43 AM EDT
Action - Shooter - Multidirectional