I think this is a wonderful game. Most levels, or quests, aren't too challenging, however it provides a nice break from the chaos when you just want to fly arround. Also I enjoy the two infinity-replay levels for just that reason. The story is easy to follow and one you don't need to think hard on where you were if you choose to put down the game and pick it up again. Also, it was a nice fact that each area had it's own story, it's own personality. It really showed communities and diversities.
The only thing I wish there was in this game is a picture of the different people. With so much thought, care and imagination gone already into the game, I wonder what you picture the people to look like.
Lastly, for anyone who finds the last level, or endgame level, hard, I have a tip I'd like to post here. I am also posting this in case it was a flaw, so that JonasKyratzes will be aware of it for next time:
When you fight the boss of the Endgame ( the ship that looks like you) you can always head to the north-west corner of the screen. With the path of the boss, he (or she) never reaches there. So you can use your regeneration ability to recharge. He has no tech, so don't worry about that.
I like the music in the first part. Anybody else think of "Eye of the Tiger"?
at the exile mission i still frozed
Traitor has more than good shooting mechanics. The art style screams "old school," and the reputation system makes it feel like your actions matter in the world. There's enough of a story for me to care about, but it doesn't drown out the other elements. Too much detail and exposition would have made this game less fun. The verdict: a well-crafted retro shooter that keeps players busy for hours.
great game, other than manuvering around the 'galaxy' properly was a bit of a challenge at first but after i played for a while it became very addicting trying to upgrade to the max :P