It's sad that so many people are downvoting this game because they don't get the point.
You are SUPPOSED to be weak to begin with in this game. In the beginning focus your efforts more on dodging enemies and only taking out small/essential enemies and the game becomes very playable, and fun. The idea is that you build up your strength slowly, which works out nicely with the difficulty curve. Play smart, and you shouldn't have all these problems.
As for the game itself, I find it very enjoyable. The story is interesting, and all of the writing for missions is fun to read. The game mechanics are solid, and I really like the way a beginner has to focus on dodging at first. It makes sense as a game mechanic, and adds something new to the genre. The upgrades mostly don't add a huge amount of strength singularly, but when combined they help a lot. This is great, because it allows you to build a much more balanced ship.
The music is enjoyable as well, and suitable.
The main suggestion I might ask for is to let the players learn a little bit more of the lore. Especially in an organic way through mission promps, as opposed to a codex styled explanations. Your writing chops are clearly up to par, so capitalize a little more on that strength.
bugs,bugs,bugs. i can`t use my credits.
Why not? Is there an error, or have you simply not reached the map (where the shops are) yet? If there's an actual bug, please send me a message and I'll try to correct it.
Way too many bugs for me. As another reviewer said, I really want to like this game - I like the art direction, I always have an appreciation for top-down shooters like this. However, when I started up the 2nd level, I wanted to upgrade first, I figured by getting out of the main game, I'd be able to navigate myself to an Upgrade Menu of sorts. Instead, no matter what key I pressed whether it be X to Proceed, C to Cancel, or Q to Exit, I was still forced into the 2nd level. This needs fixing ASAP. Secondly, I find games such as these (starts out difficult, gets easier as you progress) to be a hit or miss. Either you're not powerful enough, or the enemies are way too powerful. I think it's a little nonsensical that you start out with 9 HP and your enemies take off 2 HP per hit. What I'd recommend in future cases is that you start players out super overpowered, something happens to your ship after that and you're back at square one; that will ensure players can know what to expect when they get powerful, and chances are they'll be even more powerful than they were in the beginning.
All I'm really asking here though is that you fix that issue I mentioned. Solid game, just needs some fixing.
Upgrades become available when you reach the map (after the first 4 missions); this is a pretty big game, give it some time.
Wait, why do we have the choice between attacking or not the Medical Supplies Fleet if it doesn't change anything in the game? I thought it'd be Game Over or something, but, nothing at all?
a) Because it's primarily a moral choice.
b) It does actually change something - it affects Occator Prime. Destroying the transports means you get to keep the credits you earned early on, but it also means that several habitats in Occator Prime (where the supplies were going) will be dead.
I really want to like this game, it has great design and art direction, but as it is, I cannot. Your weapon is completely underpowered for the amount of damage you have to do to foes, and most of the upgrades are worthless as they do nothing to remedy this.
A shooter isn't much fun if you have to weave around a good number of foes.
If you give it some time (it's a big game) and buy a few upgrades, you'll become much more powerful. It's a journey from being an underpowered deserter to becoming a genuine rebel fighter.