I think this is a really great game. The story is a bit cliche, but lovable nonetheless. A very memorable vertical shooter.
Things I liked about this: the upgrades were great, I think the difficulty curve was good and well-paced, story was cool - and the writing was awesome! Much much better than I expected! I really liked how I got to explore the whole area without much direction of in which order I should do it. I like that there was an area of extreme poverty, an area of moderate poverty, a scientific area, etc. It gave the game much more depth and poignancy than it would've had otherwise. Also, I think the designs for the ships and creatures were pretty inspired.
Cons - not much. The sound effects were slightly lacking. I wish there was more indicator when my ship got damaged. Sometimes a sound would pop up when I got hit, sometimes it didn't. It had weird varying volume sometimes. I like the stencil effect thing, but sometimes it gave the game a bit less solidity, but maybe that was what you were going for.
All in all, cool game. The writing really made it for me. Thanks for sharing this :)
This is an amazing game! I absolutely loved it. I havent had time to finish it yet, which is the best part; its been a long time since i find a game so immersive and professionally made. Oh god, the DETAILS! the background music to set the mood, the descriptions to give setting and background... I LOVE IT. I have a fine appreciation for people with enough dedication and passion to put attention to detail in the things they create/paint/animate. bravo!
simply loved the writting... and upgrades
I'm a bit bitter because I managed to sink what must've been 3 hours into a merely alright game. The difficulty curve was definately messy, but I always find that with games that base themselves on upgrade systems- it starts off extremely hard and it ends with you having godlike power. Gameplay itself was a bit stiff, and that's something that really should have been dealt with for a game of this length. I understand the ship wasn't meant to have any glide or anything but it just made it boring, generic, and lacking in it's own personality. Aesthetically, it was very good, though got bland after awhile, loosing immersion. The story for the most part I ignored, perhaps it was necessary to make this game an experience rather than something generic, but all I could gather was that I was a rebel and I was fighting the imperials. Which is basically Stars Wars, no matter what way you look at it (which of course is itself a tired cliche. Yes, I agree that the words of the people is the wrath of gods or whatever, but this game did little to extend on the concept. I got the impression this wanted to teeter between an art game and arcade fun, and to be honest it didn't shine as either. Functional, really, it did kill time, but made me feel guilty for it.
the game froze and their was a black screen