Nice design leading up to the final boss, but the forts sort of overpower the game as others were saying (yeah taking points off for that). Taking more for requiring me to have 3 hands - my hands were permanently on the wrong keys and I was completely disoriented the last couple of battles, so I started spamming - not good. I also dislike the star upgrade system philosophy, but I won't take off for that preference.
Add more bindings similar to how you have [space] set up (CTRL ALT SHIFT etc) and perhaps alternate style fire (for instance triple fire could change to dual fire during cooldown - maybe even on scrollwheel or Q/E). This will help avoid the whole mess with the numbers - I rarely used more than 4 skills in battle. More skills should have been passive like the rockets (freeze arrow would have gone nice there).
I find it interesting you didn't use the typical lasers and lightning skills, but you really innovated on bombs. Your charging/overtax system feels right.
this game is so good
this game to me is full fun all around =]
Overall decent game!
Survival mode wouldn't hurt..
1. set a max number for the forts you can create, because if you use the allmighty powerup and then spam forts, you win the game without having to five a fuck. (-1/2*star)
2. add some boobies... ... or some background image at the end. In all seriousness.. the game ends rather soon and unfulfillingly. (-1/2*star ... one half for each boob)
... one last thing.... you should find a way to write the AI script so that enemies want to stay in the grid as long as possible (or at least until they reach a critical value) and not group together.
Great game! The teleport skill makes it very flexible.
Collision between enemies and fighter is interesting too. Each level has its own style like sheep, lol
really enjoy it.