I liked this. Really. I thought it was original and enjoyable, even if it was unavoidable to rage at some (many) points. Maybe it's just the satisfaction of having beaten it, but I'm leaving this game with a great feeling about it.
Another game with nothing else to offer besides stupid and unforgiving difficulty.
I think it's only fair to review it using the same scales... :)
Nice idea and design
BUT THE GAMEPLAY IS JUST RAGE...
it's easy to make a hard game. It's hard to make a challenging game.
This game is neither. But yes, it is frustrating.
So I guess, mission accomplished?
The thing about this game is that it isn't hard. It's not terrifically innovative, nor is the platforming challenging. No, what's "difficult" about this game is the fact that you're forced to memorize a level or selectively spend lives to reveal it.
It requires comparatively little skill when held up to something like, say Super Meat Boy, which this clearly draws from, but it instead offers the admittedly rarely seen (pun intended) mechanic of an invisible level, which isn't even terrifically unusual on its own.
Basically, this is a dumbed down Super Meat Boy/Kaizo Mario/IWBTG that revels in the fact that its level-revealing mechanic runs off of limited lives. It's not hard, just irritating and unsatisfying, especially given that it is literally one button-click away from being unlimited lives per level in the form of a "retry". If there were unlimited lives per level WITHOUT having to reset it, I'd give it a much higher score.