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Room Raider

rated 3.36 / 5 stars
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Action - Shooter - Run 'n Gun

Credits & Info

Mar 11, 2012 | 8:45 PM EDT

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Rank: Beginner 5 Points Clear (5) Rooms
Rank: Skilled 10 Points Clear (15) Rooms
Rank: Soldier 10 Points Clear (10) Rooms
Rank: Mr.Awesome 25 Points Clear (30) Rooms
Rank: Very Skilled 25 Points Clear (20) Rooms
Rank: Very Very Skilled 25 Points Clear (25) Rooms
Rank: Oh look at you eh 50 Points Clear (40) Rooms
Rank: Wow 50 Points Clear (35) Rooms
Rank: Godlike 100 Points Clear (50) Rooms

Author Comments

The medals/scoreboard should all be working now! Secondly I've removed the instant kill death spikes and lava pits :3. That should hopefully make things a little easier. I was tempted to add in health bonuses but to be honest the game is about how long can you last and it's about being challenging. People who find it way to hard...go play some Megaman or Contra :P. I've also fixed the bug in the reverse rooms.

If you want to have the up arrow key as the jump button, you can select it as that, in the options menu. Also at any time you can press the M key to mute the sound and then the N key to then unmute.

Run 'n' gun through fifty rooms, trying to clear as many rooms as you can before you get destroyed. Every time you clear a room, you will be randomly warped to one of the fifty rooms. You must clear every enemy in a room before you can advanced to the next random room. Every tenth room you clear you will receive more damage when you get hit. Every room you clear, you will gain a point!

=50 Rooms=
=10 Weapons=
=6 Different Type of Room=
=4 Enemies=
=Online NG Scoreboard=

Left/Right Arrows = Move
Up/A Key = Jump (Select which one in the options menu)
S Key = Shoot.

Blue Room = Normal Room
Red Room = Fire Room (Contains fire traps and lava)
Light Blue Room = Ice Room (Slip 'n' Slide flooring)
Green Room = Wind Room (Fans blow you in a direction)
Orange Room = Earth Room (Falling Blocks)
B/W Room = Death Room (Reversed Controls)

Hey there, I got a bit bored while on holiday visiting the ol' grandparents so I thought I'd whip up this flash game in my spare time. It's just a simple run 'n' gun game where the aim is to clear as many rooms as you can before you get destroyed. Every time you clear a room (by touching the exit portal) you're warped to a random room and you're armed with a random weapon. You could call this a prototype game because I aim to do a lot more in the future with this type of mechanic =).
I hope there isn't as much lag as my previous game and I've doubled the size of the graphics so hopefully isn't as much of a strain on some of ye eyes =).

Anyway I hope you like the game! Any bugs, please report on a review. Cheers,




Rated 3 / 5 stars

Interesting play style. I can deal with the random rooms, random weapons, that thing was fine. It does lead to some rooms that pretty much are guaranteed to rip your health to shreds, especially when you have too many enemies on screen and a weak weapon. Although I think the way that that works against you is more a process of hit confirmation. Simply put, you can take hits a lot faster than enemies can. No matter what you shoot an enemy with, it takes about a second for them to register the next hit from whatever gun you're firing. Meanwhile your character can take damage at least twice within a single second, meaning that you are already bound by increasing damage and no health refills but then on top of that your character is designed to soak up damage like a magnetic sponge.

The thing is... the difficulty altogether makes it awkward. Despite the randomness, if I got to a high number of rooms, I should still feel like there was a lot of skill involved. As if it was an accomplishment. Instead, all I really feel is lucky, and like I occupied my time but that I really didn't achieve much of anything. That's where your game loses stars more than anything else.

I would say, deal with the hit confirmation on the player character and that would be about it. Everything else seemed alright.

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Rated 3 / 5 stars

alright, the knockback was horrible, the shotgun is a really bad weapon, and there is no way to heal
but it was an interesting idea of a game, all you have to do is work on it a bit and it'll be much more playable


Rated 2.5 / 5 stars

The game is too erratic for me. Random weapons would have been fine if they were all balanced, but every time there's a lot of enemies I somehow get stuck with a pea shooter which can't go anywhere. The controls are wonky, especially in the reverse rooms, meaning that the easiest way to win is to just run into the enemy.
The enemies (and projectiles of the stationary one) are way too big and near impossible to dodge in most cases.

Is this a hard game? Yes. Is this game fun in its difficulty? No.

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Rated 2.5 / 5 stars

Way too much kickback on every weapon. Made dodging almost impossible.

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Rated 2.5 / 5 stars

Game was good