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Triple Tower Defense

Score:
rated 3.66 / 5 stars
Views:
109,233 Views
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Genre:
Strategy - Tower Defense
Tags:
awesome
cool
music
unique

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Credits & Info

Uploaded
Mar 9, 2012 | 4:39 PM EST

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Green Mastery 5 Points Get a level 5 green tower.
Blue Mastery 10 Points Get a level 5 blue tower.
Red Mastery 10 Points Get a level 5 red tower.
Yellow Mastery 25 Points Get a level 5 yellow tower.
Puzzle Mastery 50 Points Get level 5 of all towers.

Author Comments

Challenge yourself in this unique tower defense. Mixing both skill and strategy, how long can you survive?
NOTE: Sometime the highscores don't load and medals don't unlock. Try reloading the page until the highscores work. If it works, then the badges will unlock.
UPDATES
3/13/12 - added hot keys for discard and destroy, made towers do more damage.

Reviews


ChompoChompo

Rated 5 / 5 stars

Great game, excellent concept. Most tower defense games allow for tower improvements, a few allow for path construction, none other does so in such an elegant minimalist way, with no gold, mana, etc. The way towers must be improved by the same mechanics that outlines the path enemies must take guarantees quite a complex dynamical challenge. One must continuously update their towers by placing other towers on the map, which in turn might change the path enemies can take, which requires for different towers to be updated elsewhere, and so on.

I find it rather amazing how such a complex, dynamical, intricate gameplay emerges from such simple and elegant game mechanics.

However, this game could be even better.

1. Differences between tower and enemy types should be explained beforehand.

2. Towers could have more distinct roles. I find that the way it currently is, red, green and blue (not yellow) towers are pretty much interchangeable, that is, even though they attack in different ways, their effect on enemies is very similar. There are other ways they could attack that would make gameplay even more diverse: slowing enemies down; damaging over time; with area attacks; with lasers that go through enemies, etc.

3. Enemy waves cycle much to fast. If there were just five more seconds between them, there would be more time both to place more towers and to think about where to place them, building up to a more engaging challenge in the middle game. Right now it often feels like this game is more skill based than strategy based, when it feels like it should be otherwise.

4. An alternative would be to have different difficulty settings, even if the only change between them is how fast the game cycles between waves.

5. Also, I noticed that one gets the same amount of points when a tower is upgraded, regardless of how many towers were used in the process (3 to 9). Maybe it is deliberate, but I think it would be nice if those extra towers were accounted for.

6. Finally, I noticed one only gets 5 "Newground medal" points for the Green Mastery medal, whereas 10 points are awarded for red and blue ones. It doesn't make much sense to me, as they are all equally hard to get.

Anyway, this is still one of the best games I have ever played in Newgrounds. Congratulations!



AprimeAprime

Rated 5 / 5 stars

Talk about unique!!!
That was amazing
The closest thing to it is that balloon game, but this beats that



Protok-StProtok-St

Rated 5 / 5 stars

Best TD on flash ever!
Trully great game for strategy and tactical skilling. Nice looking. Many variants to make your own path to win.



AindreasAindreas

Rated 5 / 5 stars

Fantastic game, I loved trying to figure out the patterns in which I'd have to place the towers in order to get them up to level five, a bit frustrating but rewarding. As with others I eventually had to mute the music as it did get repetitive. Wish the game had more replay-ability though, once I got level five of all towers there didn't seem much point to go on further (I'm not much for beating high scores, there's always someone with more time than me).

And speaking of level five, the first three medals seem to be broken, I don't think it's possible to get the final medal without having all four previous ones, but I seem to have managed it!


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3lemant3lemant

Rated 5 / 5 stars

Best spin on tower defense ive ever seen. Really requires thought on how you can upgrade without running out of room.

Best Score in the hour it preoccupied me was 306,130. Once all the waves start coming at once it really screws your blue towers since they only seem to hit one target and reds seem to splash. great game.


People find this review helpful!