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Triple Tower Defense

rated 3.66 / 5 stars
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Strategy - Tower Defense

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Credits & Info

Mar 9, 2012 | 4:39 PM EST

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Green Mastery 5 Points Get a level 5 green tower.
Blue Mastery 10 Points Get a level 5 blue tower.
Red Mastery 10 Points Get a level 5 red tower.
Yellow Mastery 25 Points Get a level 5 yellow tower.
Puzzle Mastery 50 Points Get level 5 of all towers.

Author Comments

Challenge yourself in this unique tower defense. Mixing both skill and strategy, how long can you survive?
NOTE: Sometime the highscores don't load and medals don't unlock. Try reloading the page until the highscores work. If it works, then the badges will unlock.
3/13/12 - added hot keys for discard and destroy, made towers do more damage.



Rated 5 / 5 stars

Best spin on tower defense ive ever seen. Really requires thought on how you can upgrade without running out of room.

Best Score in the hour it preoccupied me was 306,130. Once all the waves start coming at once it really screws your blue towers since they only seem to hit one target and reds seem to splash. great game.

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Rated 5 / 5 stars

Fantastic game, I loved trying to figure out the patterns in which I'd have to place the towers in order to get them up to level five, a bit frustrating but rewarding. As with others I eventually had to mute the music as it did get repetitive. Wish the game had more replay-ability though, once I got level five of all towers there didn't seem much point to go on further (I'm not much for beating high scores, there's always someone with more time than me).

And speaking of level five, the first three medals seem to be broken, I don't think it's possible to get the final medal without having all four previous ones, but I seem to have managed it!

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Rated 3.5 / 5 stars

The game had a rather interesting and unique concept.

It really makes the player think about where they want to place their towers, and how they need to place the towers to upgrade it properly.

The graphical style is neon and bright. It can be rather soothing at times.

The audio felt a bit boring to me. The music sounded pretty cool at first, but after a while it got repetitive.

The game was also rather lacking in sound. Without any sound effects, the game was way too silent.

I liked the way the enemy AI would create its own path depending on where the player placed their towers, and change direction whenever its path would be blocked by a tower.
However, this can also be abused by the player to juggle the enemies around.
The player is pretty much invincible by exploiting this feature.

The game also seemed to be a bit too easy. (Even if the game breaking feature is ignored)
I notice how in many tower defense games, placing or removing a tower usually requires some kind of money to be paid before doing so.
But in this game, the player can freely remove and construct towers without having to worry about money shortages.

The game has a good idea, but it could use a little bit more work.
Still pretty fun though.

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Rated 2 / 5 stars

its a unique game but its easy to exploit.

i found that if i make an L shaped path along the top, and straight down to the finish, and had a 2nd path at the very start which was much longer, i could simply place a block right in front of the exit on the shorter path and the enemies would just turn around and head back to take the longer path, then i could just remove the block and they would start to go back to the shorter path, i could just juggle them around as long as i need until they were killed, i consider this game breaking because it becomes impossible to lose, thus the lower ratting

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Rated 4.5 / 5 stars

This is one of the best TD games ever! Idea is very simple, but genius. You could add more music.
I think more types of enemys for exemple enemies affected only by one type of tower. I will give 4.5 stars, cus I want to give 5 stars in the sequel!