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Four-in-a-Row 5 Points

Line up four beauties in a row and kaboom!

Five-in-a-Row 10 Points

Explode five gems at once!

Score 40k 10 Points

Break 40,000 points in a timed game.

Score 60k 25 Points

Break 60,000 points in a timed game.

Six-in-a-Row 25 Points

This is actually one of the hardest ones!

Seven-in-a-Row 50 Points

Didn't think you could?

Author Comments

UPDATE - Medals are working! Also, a better timer is now displayed!!

Get your hardhat and goggles on, because here comes Gemolition! Just pick the right colors to match into rows or columns, or more gems will drop in to complicate things! Gems can path all the way across the board, but they're dainty, they can't muscle past diagonally!

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Too RNG dependant - Gems keep entering the stage on the worst possible tile.

The 7-gem bonus is quite useless given the time "invested" in setting up three pairs (perpendicular). It's also almost impossible to consistently score on the second phase.

Wasted a lot of potential with short timers and second level.

Woah, this is one of the hardest games I've played in a long time. It's different than most other games like this, in that you are so limited in what you have. You are only even able to move one piece. For anyone who can get any medal in this, I have my respect for you. While there isn't much in terms of graphics, it was still well animated. Not much for sound effects, but that wasn't really the point.

I think the game has a cool game at least. It's just so easy to fail miserably. It probably requires a lot of practice if you want to truly get ahead in this game. It's just not something I really care for, becuase of how hard it is. I do have to give you credit for having a good setup.

Yeah like they say, the metals don't work at all but good game.

to many glitches. the level would end as soon as it started, it would skip levels and the game would end early.

This is a pretty lackluster game -- you could do a lot more with this game. This is a good concept, though.

Three minutes is not enough to do everything (well, mostly for score). A time extension feature does not hurt. Oh well.

The main problem with this game is really the luck element to this game -- whenever you make even one move in the heat of the round, you never know where whatever gem will be placed, and the game may screw you over by randomly placing a wrong gem where you least expect it. The randomness aspect of the game should be ousted. It is a good idea to include a "warning" type feature that shows the ghosts of new gems that will be placed as well as where, so that the person can plan things out and develop a strategy accordingly.