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Lead human, witch and the giant to conquer the stick world!


Mouse to control, mine gold and harvest food to train your troops, buy upgrades and power-ups to and prepare to fight against stick army. See in-game instructions. Hot Keys: A/D and Left/Right Arrow to scroll screen. 123456 and QWERTY to release unit.


I liked the idea, but it was very glitchy and way to early. give it more polish so it can shine :D

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Well, for starters, the grammar caught me off guard. Presentation is an important factor in any project, and if I get the sense that you didn't put much effort into checking your grammar, I don't take the game as seriously. Second, you never really explained the resource system at all. I didn't even know I had gold to spend on troops until I started running out, and then I didn't know how to get more (by killing the other team apparently, which means that if you don't have enough soldiers to even kill one person, you're out of luck). I don't know whether the push-back system was a benefit or a set-back, since it did both randomly. While I have a good offensive on one side where the majority of the enemy is, my men will do the push-back, but it will throw them to another line where I don't really have anybody to defend. I only played the first level on the red, and that level was annoying. The first level shouldn't have the player thrown into a challenge right off the bat. Also, I didn't even know what to do to win. I thought I did, when it said to get my troops to the right side of the field, which I did eventually. But I didn't get a winning message, the battle just went on. A little while later, while I was getting my butt kicked, I got a message saying I won. That's a problem that should be fixed.

2/5 stars, mostly for effort. It's a game that I feel should be fun, that has potential, but these problems are holding it back.

Good gameplay, but ultimately fails to a) extremely poor grammar, and b) the fact that increasing unit speed does not increase how fast reinforcements/your army shows up in campaign.

Don't make a sequel, you'll ruin it.
This is a great change in a good way, I barely noticed it was the work of belugerin. Well, until I noticed it right after hearing some sound effects that you always use in your other games that is. At least you have the decency not to let us turn the cheapest, weakest unit in the entire game to be gods like other of your "strategic" games. This 1 seems to be more strategical, but it's still in a border of strategy & spam fest. I played as the red, the game is practically over when I got archers with poison shot & 3 arrows along with guardians, I was going to try out other factions but then since it is your game, I already know the units are all the same. The game itself have some issues to be fixed, as there are glitches that can be annoying down the line. The first one is the path, sometimes when I placed my troops on Path 1, it might ends up walking down Path 2. The second one is you need to do the graphics of who & what caused random explosions on the battlefield. I don't even know what actually happened when all a sudden troops are flying all over the place. The castle? the sword fight? What is it? The third one is the English, it seems like you use a translator or something, this 1 seems to have the most problem with English compare to your other games, it really suffers when it comes to the story, I don't even know who are the characters & who I am, the king? the commander? the general? some guy whom the sticks just want to tell you stuff for no apparent reason?

Lastly, if you're going to make a sequel, you need these
-new units
-new battlefields
-a continuation to the story
-more features (magics, enchanting, whatever)
-distinctiveness between factions, not only their skills, but their appearance as well (not just colors)

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Could use some improvements, but overall not bad.

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Credits & Info

3.85 / 5.00

Mar 8, 2012
3:13 AM EST
Strategy - Other