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Awaken: Front Line

rated 3.70 / 5 stars
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Strategy - Real-time (RTS)

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Credits & Info

Mar 1, 2012 | 4:31 PM EST

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Full house 5 Points Have a full team of 6 soldiers.
Leader 5 Points Survive first 7 waves.
Scrooge 10 Points Gather 10000$
The end 50 Points Complete Game.
Wolf brigade 50 Points Don't loss any soldier until wave 30 (without loading game).

Author Comments

Your squad was sent into the infected zone as a recon mission. However, things went haywire
and your transport vehicle was damaged. Can you survive long enough
to repair your car or will you perish under the constant assualt of the infected?
Try to fix your car while maintaining a perimeter in the city. Get out of there as quickly as possible
time is of the essence

*Aditional art by Zedox and Yorel :)



Rated 3.5 / 5 stars

According to your game guide I am allowed to build barricades. I'm third place on the score board as of right now and have yet to build a barricade. Barricades would be fucking awesome. I never saw anything about them in the in-game tutorial and then all of a sudden on wave twenty or thirty I see an in-game tip " don't forget to build barricades" or whatever the fuck it said. Thats my first bitch, the second is that when I command a unit to go heal himself he will stop at the healing station, turn around, and engage the enemy if they are in range. do we build barricades?

dovganovskiy responds:

Sorry for barricades....
We forget to remove it from tutorial pop- ups. Soon we will upload a new version without it:)


Rated 4.5 / 5 stars

Very good, an original idea and you pulled it off very well. But please explain the leveling system, shop and recruit tabs down the bottom in your tutorial, they really are essential to winning. Also all my guys insta-died (as in they all just sort of went pop for no reason) after I came out of one of those auto pauses, in wave 14 or so I think when I got ambushed. Oh, and soldiers will automatically run for the ammo pile when low on ammo but not for the medkit when they're about to die?

Soundtarck was pretty cool too =)

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dovganovskiy responds:

Please see previous comment about sudden moving up


Rated 3 / 5 stars

this seems like a good game from what little i played, but could you add more wepons? from what i saw there's only 2 and one is locked i'll give 3 stars to keep you going but, not evryone will be as generous

dovganovskiy responds:

Game is not very long/big ... So we made only 4 weapons of each kind and 1 for special edition. But if you will try them all you will see real differense


Rated 3 / 5 stars

Almost unplayable.

This game has great graphics, a great sound track, and a great concept, only the control scheme is just so awful I can't give it more than a 3/5. Normally I would give more stars from the effort, but since it's obvious that you're a good enough designer to know better, I'm giving you my full wrath and docking two full points for this screwup.

The single largest issue with this game is that soldiers act on their own WAY too much. Automatically reloading, automatically attacking, automatically looting. It was unbearably obnoxious and it made it physically hurt to play the game due to the fact that playing this game was an almost entirely passive experience.

I get that automatically reloading is supposed to be a convenient feature, but I would rather have the character flash orange when they're out of bullets and red when they're low on health... Also making interactive objects blink when the grid is set to appear would have been nice. This all snowballs into its own little problem of its own: As a game designer, it's important to let your audience know exactly what's going on in a game. Blind spots, whether in an action, adventure, driving, or strategy game (or all the other genres I didn't mention) are extremely annoying and can quickly make a great game unplayable.

Also let me point out how ludicrous it is to reload from a supply box one bullet at a time. If you wanted to make the game harder, you should have made the zombies stronger. Certain actions like that, or like the stat system which would have normally given the game more polish instead felt superficial, unrealistic, and annoying. You're severely lacking in aesthetics here!

That being said, I think the whole tile-based real-time strategy concept is awesome, and I think it's a great way to stimulate to make quick judgments while also being an extremely realistic way to think of battle tactics. Part of the reason this game pissed me off so much was because I genuinely wanted to enjoy and get to like this game.

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dovganovskiy responds:

Some notes about AI :)
We listen to many testers and made THIS Ai after listening much comments from different people. And here are reasons for that.
Soldiers don't attack zombies , while they are busy/looting---- It is made to increase income ! Imagine if your looters will shoot at everyone... No profit... And almost no damage.
Soldiers don't shoot to zombies , who are eating his friends :) ---- Soldiers choose closest enemy . Pretty egoistic , but if they will cover others , not themselves - they will be dead too...
Soldiers suddenly go to top of the screen ----- They go to the closest reloading point . I need to explain why?
PS Also we made ability to player to aim soldiers , if you has no time to do it - just press spacebar! Good luck :)


Rated 5 / 5 stars

Great game. The perfectly thought and made.
Graphics are too good.
these all fact made me to rate it 5/5, Any doubt ?
No, Its more than good.. I mean its best.

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