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Awaken: Front Line

rated 3.70 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

Mar 1, 2012 | 4:31 PM EST

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Full house 5 Points Have a full team of 6 soldiers.
Leader 5 Points Survive first 7 waves.
Scrooge 10 Points Gather 10000$
The end 50 Points Complete Game.
Wolf brigade 50 Points Don't loss any soldier until wave 30 (without loading game).

Author Comments

Your squad was sent into the infected zone as a recon mission. However, things went haywire
and your transport vehicle was damaged. Can you survive long enough
to repair your car or will you perish under the constant assualt of the infected?
Try to fix your car while maintaining a perimeter in the city. Get out of there as quickly as possible
time is of the essence

*Aditional art by Zedox and Yorel :)



Rated 0 / 5 stars

the game sucked
REALLY sucked


Rated 4 / 5 stars

For the author:
I don't want to troll, I just want to criticize a game with obvious potential.


- gameplay was fun while it lasted
- rpg elements made game addicting for a few hours
- awesome concept, i dont find too many rts's that i like


- hard to control soldiers (having to click each one individually costs too much time, and is annoying)
- no pause hotkey (again took too much time to pause, having to pause a lot in order to even see what was going on)
- no clear goal (couldnt find anything in the map)
- soldiers too squishy (even with armor they died quickly -_-)
- music got repetitive
- money took too long to make (even 3 soldiers w/ hazmat/2x laptop/10+ INT looting too damn long to make any difference)
- shotguns were practically useless as it took too long to kill most zombies, so they were dead quickly
- pistols I thought were just useless
- ambush waves felt like they were game breaking, literally making me turtle 95% of the time
- pressing the ammo and medkit buttons did nothing

The concept and RPG elements definitely made the game interesting and quite addicting for the first hour or so. I didn't even realize 2 hours passed by playing this game. If I'm late to class tomorrow that's on you. For you, that's a good thing. This game is fun. But the way the game is now, the only strategy that worked was turtling next to the broken car and boxes. I expect you to take this concept and improve. Despite all of its faults, this game is very fun and worth playing at least once. * 4 stars*

For gamers:
- 1/2 of your soldiers around the 1st loot box
- give each 2 laptops
- spam INT
- spam loot
- this should get you a steady income
- when you can afford it give them hazard suits

- 1/2 of your soldiers place in a ^ formation in the middle of the street
- give each 1st armor upgrade (inc. reload spd. + acc.) + 2 goggles (inc. acc.)
- give each assault rifles
- spam SPD to 13 followed by INT
- this should give you a pretty accurate high DPS firebase

Using these strategies i was able to get past wave 30, but I had to get my non-combat units to fight to take out the boss. A couple of waves after that the stronger waves raped me. Good luck guys, even on easy this shit is hard. It's the Ninja Gaiden of zombie-themed RTS's.

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dovganovskiy responds:

Pause hotkey is SPACEBAR


Rated 3.5 / 5 stars

Hmmm Well , This is a nice game , though you need to give more specify order and Control is quite hard, The Shop Menu err at first i was like ... , "that it ? no shop or anything" then i click around then. "ow right i see what you did there" . then everything is not much a problem for me . I gurantee it worth your time . and i am hoping that the Author Gonna make a Sequel with better control and direction.

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dovganovskiy responds:

I already start it :)


Rated 5 / 5 stars

great game once its played through a bit

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Rated 2 / 5 stars

I really want to like this game because it has so much potential!

A zombie rts/rpg game which is just crippled by poor controls and even poorer directions.
First off I had no idea what any of the stats really did until the third time trying the game. Upgrading certain stats is a waste of time because only one matters, agility because it allows you to get long ranged rapid firing rifles and let your people run fast. The others can be a waste of time in the beginning.

Does the difficulty setting change anything other than the amount of money I start with? It may or it may not but from what I could tell it didn't do much of a difference other than money. When I play a game and find it too hard on normal I'll drop down to easy and usually be able to beat the game with less frustration but that doesn't happen in this.

The shop menu is a bit sensitive. I thought there were only two items for the accessories but soon discovered that I didn't click on the down button properly. I also have no idea how much of a bonus some items gave to accuracy or intellect or whatever. The shop menu overall seemed sloppy with the way it scrolled down and displayed things.

The tutorial across the screen! First time playing I saw those tutorial tips for 30waves then I pressed a button that it was describing its use and it went away then it told me I had objectives to complete! I had no idea that was even the point of the game so I was quite surprised!

Barricades! Barricades! For the life of me I couldn't find it like a drunk driver looking for his trunk popper and accidentally popping his hood and fuel cap thinking it was the trunk! I would've taken a fuel cap or hood popping but instead I got nothing except frustration.

Turrets? How the hell do I hack that so I can use it? Hmm maybe I'll check out the guide but nope even that fails to explain anything on the matters.

Great effort, I did enjoy the game somewhat but in the end it lacked direction, controls and kept me in the mist of what the hell was going on and why.

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