BOSS KEEPS CHARGIN THROUGH THE SLIME ACID POND AND NEVER COMES BACK!!!!
A fun game. Not hard, but not too easy. The powerups are useful. The enemies are repetitive but it's a zombie game. There are some glitches though. Every so often my character would get sucked to a part of the screen only be able to move along that section. I can get powerups I haven't unlocked on occasion. I also can't beat the game because the final boss goes off screen and never returns at some point or another.
Sucked to a part of the screen? Can you elaborate on this?
I'm surprised it's taken this long for someone to notice that you can buy upgrades without owning their prerequisites; I guess no one though to ever click on the icons with the x's on them :P. I've fixed it and it'll be in v1.3.
Do you remember if you was playing v1.1 or not when the Final boss disappeared? I'm pretty sure it's fixed now, I've tested it and can't seem to get him to do it anymore.
fun but repetitive and easy. all you need to do is shoot the regular zombies arms off. could use more weapons
You have a very solid core game here. Controls and aiming are super-tight. Production values are very good. The branching skill sets are pretty well-thought-out, and the pricing works so you can keep a decent pacing of upgrades; not too fast, not too slow. I love that using the less-effective pistols actually reap better financial rewards than quicker-kill methods. The ability to target parts of zombies is neat, but really isn't exploited as much as it could/should be.
Which segues into, well, why the star rating is what it is. As others have noted, lack of variety is really hurting it. After a few "days", you've more or less played the whole of the game, as the skills don't change all THAT much. The game just doesn't evolve as you play and becomes an exercise in repetition. The game simply doesn't DO as much as it should. If I can offer a few suggestions for a sequel....
ZOMBIE VARIETY/PACING - I'd make blowing off parts a bit more strategic. Legless crawlers really should move slower than walkers. Perhaps headless zombies should only home in on you if you're within a certain range. I feel you need a few mid-level zombies, ones with a slightly higher HP and maybe one special move, like a quick lunge... something to bridge the gap between the common hordes and the 'boss" zombies. Speaking of, non-common zombies should probably be revealed one-by-one over a longer period of time... Sweeper after 7 days, Fishmonger on day 14, Goliath on 21, something like that. As it is, all three kind of get dropped on you in very close proximity, thus you see just those three over and over again.
LOCATIONS - The only thing that really changes between them is some of the spawn points. Varying lengths would be interesting (one level keeping you boxed to a single screen would be pretty pulse-pounding), and perhaps unmovable obstacles to have to move/shoot around or things you can interact with... drop barrels on zombies or something.
CRATES - Some people have noted more weapons are in order, and I agree, but I don't think I'd make them perma-weapons like the pistols and rifle. Think back to the old Konami/Capcom beat-em-ups where you got temporary-use weapons from crates and barrels. That's the stuff. Heck, make that a purchasable skill; the chance to have a crate give up five molotov cocktails or something. Or just introduce them in a staggered-day schedule, like boss zombies, randomly dropped into stages once revealed.
The final issue I have is actually the one that made me stop playing... the boss. I've never liked it when a game trains you to fight a certain way through 99% of its run, then suddenly requires a 180 in tactics at the end, contrary to how you've been taught prior. Rupert just doesn't move fast enough to effectively dodge the rush, and precise timing of movement really isn't a skill this game relies on. I hadn't lost a single day up until that point, and after numerous tries, I just couldn't muster up the drive to make that final push.
Lemme use a food metaphor to sum up, since I'm hungry... you have a solid house salad of a game. But if you add a bunch of extra ingredients to it... some meats, dressings, fruits... well, that salad can become one big delicious meal.
(Note to self: go to Golden Corral tomorrow.)
This game has such a lot of potential, but it's kinda wasted, I think. First, like others said before, the endless clicking is totally annoying and the fact that there are no really different or useful weapons (yeah, I know, it's 1902) doesn't exactly help with forgetting about the monotony of this game. I mean, I barely even used the rifle, because the pistol does almost the same kind of damage, shoots faster and has unlimited ammo.
But actually over and over doing the same shit again is what kills the game for me here. I mean, it doesn't change at all. Only the mass of Zombies varies and that's it. The perks don't even really influence the gameplay. And that's already my main critic point, but as it's a really big one I only give 3 stars.