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HardCore Complex Classic RogueLike RPG

Version 1.09.
Fix Mana regeneration bonus.
Reduced High Level Enemy Magic Damage.

Quick Guide:
Tip 1: Good start is important press random buttons few times at charter creation screen ;).
Tip 2: First time visiting town press [Town Info]
Tip 3: Replay missions to gain extra experience, skill point, items and gold.
Tip 4: Spend Skill Points and Experience each time you visit town.

Keys: In town use mouse press town info to see what to click on.

Dungeons Keys:

Walk and basic attack.
Click Icons Of Direction with mouse or use keys
[7] [8] [9] [Num Lock ON]
[4] [5] [6]
[1] [2] [3]

[q] [w] [e]
[a] [s] [d]
[z] [x] [c]

Using Skills: Press Skill Icon With Mouse.
Use [Space] key to cancel skill use.

There is in game tutorial in dungeon section.

if you have any tips ideas let me know in comments ;).


It's a little too simple at its current stage to truly be a roguelike . The user interface is really choppy and boring to look at. Most roguelike elements are missing such as plentiful and various loot, creature variety, and general class freedom. There are very limited music tracks and sound effects. There is little to no indication of how much damage you or you enemy is dealing. Also the movement feels very slow and constricted. In short, it has potential but it needs a lot of work, A LOT of work.

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It's a good solid base for a roguelike, but it definitely needs some polish in presentation and the general UI. Other reviews have already gone into those, so other things that could be worked on are more creativity with items, e.g. consumables like healing potions or one use scrolls. Also, right now, the game looks like just the core, it needs some personality. Look at Dungeons of Dredmor or Izuna: Legend of the Unemployed Ninja for examples of both, if you haven't played them.

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This game could be the best RPG on newgrounds in my opinion, but the movement is unbearable to me. I could only stay interested for three levels. Fix that, and you'll have a mighty fine game on your hands. Nice job otherwise. Super fun.

Well look, this year's just starting and this is already one of the most boring ones ever. Why take 3 seconds to do ANYTHING?!

I played for a while. But when I came back later my saved game had disappeared. So points off for that. The time delay whenever you moved was very irritating - moving should be instantaneous. For these problems you get -2.

The user interface could be improved. For example, add hot keys for your spells. Also, why must you press space or click outside the map when you want to deactivate a spell? When you click on a second spell with one activated it should switch to the second; when you move, the spell should automatically be cancelled. You could give a 'name' to each class of enemy (big orc, or whatever), rather than just stats. When you have a spell activated and you mouse-over an enemy the stats should still appear. I don't know if it's a bug or intentional, but when you have multiple copies of the same spell in your list, using one copy makes them all go into cool-down mode. In the inventory screen, having to click "remove" on equipped items rather than simply replacing them by drag-and-drop is unnecessary work for the gamer.

I'm looking forwards to RogueDungeons v2!

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Credits & Info

3.39 / 5.00

Feb 26, 2012
9:43 AM EST
Adventure - RPG