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rated 3.39 / 5 stars
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Adventure - RPG

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Credits & Info

Feb 26, 2012 | 9:43 AM EST

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Author Comments

HardCore Complex Classic RogueLike RPG

Version 1.09.
Fix Mana regeneration bonus.
Reduced High Level Enemy Magic Damage.

Quick Guide:
Tip 1: Good start is important press random buttons few times at charter creation screen ;).
Tip 2: First time visiting town press [Town Info]
Tip 3: Replay missions to gain extra experience, skill point, items and gold.
Tip 4: Spend Skill Points and Experience each time you visit town.

Keys: In town use mouse press town info to see what to click on.

Dungeons Keys:

Walk and basic attack.
Click Icons Of Direction with mouse or use keys
[7] [8] [9] [Num Lock ON]
[4] [5] [6]
[1] [2] [3]

[q] [w] [e]
[a] [s] [d]
[z] [x] [c]

Using Skills: Press Skill Icon With Mouse.
Use [Space] key to cancel skill use.

There is in game tutorial in dungeon section.

if you have any tips ideas let me know in comments ;).



Rated 2 / 5 stars

Fun, but needs some polish.

The lag is a bit problematic, but the real problem I have is that this game is killing my wrists. Most of the RL games I've played used hjklbnyu ("nethack"-style) movement, and I think that since this game looks like there is supposed to have some decent cerebral elements, such keybindings would not be uncalled for. In fact, a substantial improvement would be to allow for rebinding the keys and allowing the player to choose, rather than forcing a numpad-style movement. The numberpad feels unnatural to people who spend most of their days on their laptop's home row, and hjkl doesn't take that long to figure out.

Another improvement would be keybindings for the spells. Again, nethack is a great example of how to set up your keys, and even if you don't want to set up a zap menu, the added customization would help this game a great deal.

When you want to use a story, please check your grammar and spelling. It is a pain, but it also helps people feel immersed in a "real" world if the narrator speaks something resembling Standard English or a recognizable vernacular. Statements describing the terrain would make more sense as "From the Northern Mountains, a group of fierce Bandits raid local farms and threaten the city gates." or even "The White Mountains are terrorized by the evil Bandit Lord Taiden." than "White mountains are terrorized by Taiden evil bandit lord".

The mouse integration could also be handled better. In general, it's a bad idea to have a player switching back and forth between mouse and keyboard. I'd recommend using a basic pathfinding algorithm for characters to move to remote spaces, but if you've had that level of computer science, you should be able to remove the lag that the game faces, which would be a much more solid improvement. You could also remove the keyboard and make the mouse navigation a shade easier, but most touchpads make it unpleasant to be playing exclusively mouse-driven games on a laptop, so you will lose some users if you go that route.

A little squeaky, this entry could use some fairly serious work. With polish, though, it could be a solid entry.

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Rated 4.5 / 5 stars

Mechanis are good, but apparently I never liked this kind of games. It gets repetive quickly.


Rated 2.5 / 5 stars

It's got detailed mechanics for sure. However, it's just way too clunky a game to be any fun. The movement system is horrendous, with the game experiencing a brief lag before actually moving and it doesn't allow you to simply hold down the button to keep moving in a direction (this is HUGE for any movement heavy game, and especially rogue type games. Clicking every single time is going to get repetitive really really quickly). There are tons of grammatical and typographical errors in the intro alone which could be easily fixed by any kind of word processing program's spell and grammar check. The stats and skills I can see just from a cursory glance that you really poured a lot of hard work into and that's really the only thing that makes me slightly regret not playing this through longer. I personally usually like rogue games, but this one is incredibly slow-paced, even for a rogue-like game. Far too slow paced for my tastes. I could tell from the first dungeon that I was going to be bored out of my mind moving through the empty spaces for a very long time since the moving is so slow. I can't stress this enough that quick movement is crucial to a rogue-like game being fun. The point of the rogue game is a focus on quantity of dungeons over quality of dungeons, with a reversed focus on quality of mechanics over quantity of mechanics. The fun isn't from exploring the dungeons, the fun is from building the character. You want your players to be able to traverse a dungeons quickly at first to build up a cool character, and then extend the dungeon lengths as your player becomes more invested in your game. You need to grab their attention first before diving them into the long haul. I'm sure there are tons of dungeons that I didn't experience, but I just didn't want to keep playing because of this slow movement system. Change the movement to happening as immediately as possible, and it will be that much a better game, I guarantee it. Also, though I only got a quick look at it (only encountered one), the fights seem a little bit lack luster. Though this is usually par for the course in rogue games, you might want to think about polishing it up a little. Make it look a little more interesting. That's my two cents on the game.

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Rated 4 / 5 stars

It's called RogueDungeons, but there's no "rogue" class. :(
I'm not really sure what my human huntress is going to do if she can't shoot a bow.

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Rated 3 / 5 stars

An okay game, i guess. However, a little too slow-paced if you ask me. I'm more for the traditional RPG-fighting system. What i did like about the game was the stats effects more than just their main skill. I did like the music too. Could you please name the music used in the intro, and in the first dungeon?

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krell1983 responds:

Music is by Kevin Macleod.