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HardCore Complex Classic RogueLike RPG

Version 1.09.
Fix Mana regeneration bonus.
Reduced High Level Enemy Magic Damage.

Quick Guide:
Tip 1: Good start is important press random buttons few times at charter creation screen ;).
Tip 2: First time visiting town press [Town Info]
Tip 3: Replay missions to gain extra experience, skill point, items and gold.
Tip 4: Spend Skill Points and Experience each time you visit town.

Keys: In town use mouse press town info to see what to click on.

Dungeons Keys:

Walk and basic attack.
Click Icons Of Direction with mouse or use keys
[7] [8] [9] [Num Lock ON]
[4] [5] [6]
[1] [2] [3]

[q] [w] [e]
[a] [s] [d]
[z] [x] [c]

Using Skills: Press Skill Icon With Mouse.
Use [Space] key to cancel skill use.

There is in game tutorial in dungeon section.

if you have any tips ideas let me know in comments ;).

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Game keep crashing, data keep rolling back to at least a day before. No point playing.

good game
I´m playing a mage and yes, it is too easy, and you didn´t even put names into the items, but I must confess I´m a stat junkie, and you nailed that complexity.Next time, put on some more effort and maybe some spell-dodging or spell resistance system, and you´ll get atraight 5´s

I like this game. But it is definitely unbalanced in favor of mage characters. By the time you reach the later levels, the lack of distance attacks for the other classes ridiculously cripples you. Especially when the dungeon randomly spawns you in the middle of a large empty room with 5 spell casters surrounding you. Nothing you can do. You are screwed.

If you continue on with this series, you absolutely need some way for the other classes to deal with distance enemies.

Let me start off by saying that this game is rather boring. Rouge-likes is a difficult genre to enjoy do to it's depth, skill level required and difficulty level. That being said, this game is not a rouge like. As a huge fan of Rouge-likes (ADOM being my favorite) I was very excited to see a rouge like on Newgrounds. I came in with low expectations, flash games do have limitations after all, but even with my lessened standards, I still though this game was executed poorly. Firstly, laziness obviously grabbed hold of you with the names of the items, though you at least changed pictures. Also, the fact that there was no open world was sad, though forgivable due to the limitations I mentioned earlier. Combat felt way to easy as well. Also, there was no need to eat, no crazy rooms, no super in-depth control system, everything seems too static to be a true rouge-like. As I was playing through, thoroughly disappointed, a thought popped into my mind, "This game probably doesn't even have the biggest staple of rouge-likes. The one thing that makes them so addictive and why only a small amount of people play them: perma-death." Tried it out and, sure enough, my penalty was not starting over from scratch, as it should be, but rather I lost only half of the exp and skill points I earned in that dungeon. "HardCore Complex Classic RogueLike RPG" my ass... Just call it what it is, a dungeon crawler. Honestly, had I come in expecting that, I might not have rated as poorly, for I would have been expecting something like this. All in all, I'm disappointed, but good try. It's a tough genre to make into a flash. Try again, maybe you'll get it right next time, or at least made perma-death so it will be a true rouge-like. If size is an issue, try toning down the graphics to add more features.

This game wasn't very interesting. It felt less like a game and more like a chore.

Credits & Info

3.33 / 5.00

Feb 26, 2012
9:43 AM EST
Adventure - RPG