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Katawa Shoujo: SotF

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1. You can modify controls after dying to Lilly once.
2. You can press down+jump to slide
3. You can replay the game to find something more challenging

Katawa Shoujo is a bittersweet romance visual novel where the reader roleplays as Hisao Necktie: a highschooler who has become afflicted with a heart condition that forces him to enroll at Yamaku, a school designed for physically disabled students. Hisao eventually copes with his new condition and regains a new outlook in life with the help of one of the five possible romantic interest; all crippled in some way or form.

Katawa Shoujo: Symphony of the Feminists is something completely different.

Go download Katawa Shoujo and stop reading this

Music credits:
rockman Z4 OST - Power field
Konami - Dance of Illusions
Fist of the North Star - Kenshiro no Theme

Did I mention you guys gave awesome reviews? The praises were great but the criticisms were even better, it lets me know exactly what players liked and hated. All other reviews I've read elsewhere are one line spams that are shit, but this? this is pure gold. Thanks for putting time into this.


OMG, If no one noticed, The Replay boss is also from Megaman Z4, It's a Revamp of Craft, from the resistance (who was also overpowered on a first run)

Alright, I laughed out loud when you said you thought Akira was an overpowered and cheap boss. Because that was DEFINITELY not the case, as I took as little as 3 hits when I figured out her strategy. Yes, she was tough, but not hard. And I think we need to have more games like this.

I'm sure you've been hearing a lot of things about Castlevania, like how the first one had lag on the whip. And how it was intentional and forced you to plan your moves more carefully. I found it a tad bit nostolgic playing the game and the controls felt pretty fluid to me. Anyone else complaining is probably just use to the newer gen Castlevania games. (Also, Lilly was adorable)

Otherwise, I thoroughly enjoyed the game and the challenge it brought. If you were to add more to this, I'd probably scream like a little girl and toss my wallet at the screen.

Really. Good work.

People who say it's sloppy obviously haven't played Castlevania, it's meant to be like this, a bit sluggish but works, meaning careless movements lead to premature death.

Honestly, I was surprised to see Craft's entire moveset from MMZ4. But I beat that too. Not sure what else to say, it's controls and gameplay was up to standard, although there was a slight glitch where when you got beaten by Akira, and say, her grenades or missiles were still in the air the moment you died, when you transitioned back to the respawn point, they'd still be there, and can deal damage. This is a slight glitch, since you can just recover it from the health in the room, but regardless it was obviously not intended.

Still, did not expect an MMZ boss. If people even HOPE to beat Akira, they will have to make use of the slide to avoid her laser cannon.

It doesn't matter that you can switch up the controls...they are still super sloppy. If you're going try and recreate SotN at least make sure it controls well.

third boss is a tad bit overpowered, still a fun little game though

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Credits & Info

3.83 / 5.00

Feb 18, 2012
4:57 PM EST
Action - Platformer - Hop and Bop