While the anime/dbz fight animation style was entertaining the fact that the fights dragged on for so long seemed to detract from the "power" of the attacks. Having sakura go bezerk was really cool but even the weakest of heroes usually takes out one bad guy. Overall I could tell you put a lot of hard work into this, keep practicing and get rid of the animation lag, and you will soon get five stars as your average ratings. Looking forward to more.
Fight choreography: 4
Music Choice: 3.5
While the fight was good, towards the end it was kind of sluggish. The lack of sounds kind of ruined it. If you want a decent flash, make it suspenseful and finish everything at 100%, never do anything like 75%. I know flash gave you a problem, but if you to please the fans/audience, everything must be complete. Storytelling has to be good as well, but I'll give it a 4/5.
Horrible music choice.
However, you have a good sense of choreography and battle sequence and that's what I watch these sprite fighting videos for.
I give you a 4/5 because like with many of these types of movies the story, dialog, and setting are way in the background, and do really mean anything. There was nothing that really surprised me, but the movie held my interest all the way through.
I would suggest in the future to add some suspense to battles.There was never a moment where I felt any move was more significant than another. Characters never seemed exhausted, and in typical fashion they seemed to gain energy as the battle continued. That's the opposite of what should happen, but I know that's the way movies like this usually play out.
I look forward to any future submissions from you.
Solid blend of effects and attacks that made what was a rather over the top sprite battle fairly enjoyable. Soundtrack was a bit of a mixed bag, and seemed to rely a little too heavy on just using heavy metal music despite it rarely fitting with the themes of the battle. If I could offer a suggestion it would be to actually tone down the length of the fights to allow for a stronger experience, and to make sure that attacks are being treated as if they matter.
It seemed unusual that so much more time was spent fighting the three underlings than what was spent on the battle with Akuma, and after seeing characters take hundreds of hits it's hard to judge if anyone is really having an impact at all until a character falls down for good. If you allow time for characters to stagger, pause for breath, or even a line or two of dialogue after an attack/super move/combo/etc. it better conveys the effect that it had in the overall battle. Better yet, if a character only takes a dozen or so hits and maybe only one or two super moves then each hits carries a lot more meaning and does a better job showing who has the upper hand rather than having each character land giant combos and supers on their opponents with regular success.
Still, an enjoyable watch all the same. Keep up the good work.
LOl Nice bleach Song =D hehe well played