great concept but very repetitive after a while and there should be some sorta goal like in a story or something instead of just trying to survive
Well, as Leeho mentioned before, it gets a bit repitive. But that's not because of the game itself, more because of the Zombie Shooter thing. And it kinda seems weird that the Pistol is probably the most effective weapon in the entire game.
You don't get the other weapons that often, so it is a bit hard to get exp with them. I would suggest that you raise the exp gain per enemy killed for those weapons so they can level up a bit faster than the pistol, which you have to use almost all the time.
I cannot say bad when it's about killing zombies with big guns. Conception is not that bad and there is a good number of ennemies. But no upgrade (guns can level up but dunno what it does) and only "subworlds", everythings happens in that cemetery.
The art was really interesting, I liked all the different zombies, especially the staggering ones. What I didn't like was that there didn't seem to be much of a difficulty curve. Upwards of 10 minutes the huge zombies are spawning often, but so long as the gun was upgrading along with the difficulty, they never seemed to gain any more health.
All in all a decent zombie game. Congrats on front page!
"everyday" you say ? It's all in NIGHT !!!! and the zombies they look like aliens and you can tell the difference , after you play for some time you'll feel it's the same with little new thing , the guns are the problem it's nice that it has a level up for the damage but it won't fill the gap you can't level up the speed of the bullet or it can change the gun to make it more awesome and there isn't the reload in the gun to give you the (NOT NOW !!!!) stufe and make you more in to the game , the sounds are good BUT for the letdown is there isn't a metel music for the hardcore gamers . it's has some mistake but you can play it for some time