I had fun.
Second time I played, I couldn't help but think of the large green zombie/monster as Eddie, the Maiden mascot.
I must say that i enjoyed it to a point. The game itself isn't that bad. I played pretty far into the game but that's when the problems kind of came up. I didn't know how far i was to the end of the game with only the amount of zombies on the screen to measure up the difficulty and the difficulty up notice to let yah know that it's gettin harder. The game description almost hints that their is an ending to the game when in actuality your just trying to survive as long as possible and get as high of a score you can. Their is nothing to live up to in this game except playing against your self to keep track how high of a score you can get. I think a High Score board would have really upped the auntie cause i know that alot of gamers out there really play hard on games especially ones with high score boards up. As said before switching weapons would have been sweet and maybe even some kind of shop cause the coins or the gold that give you extra points in the game could have influenced some kind of shop to come up perhaps right after entering a major portal then a shop screen could come up to buy stuff (that doesn't mean get rid of the health drops and weapon drops. Leave those be and just include those in the shop so that if we haven't already collected one of the weapons we want then we can buy it right before going into the portal boss challenge and even buy special weapons that aren't dropped in the game or power ups). The difficulty curve really confused me because although singular zombies soon became swarms and faster, their health / hit points didn't appear to get higher. Either that or the weapon's level came up too fast so you could kill them too easily with one hit especially with the default handgun. The Uzi like rapid fire gun could have leveled up a little faster for the shot gun and the grenade launcher surpassed its level very quickly even if you got the rapid fire more than the grenade or shot gun. So as a result the difficulty curve became quite erratic. I didn't quite get how the retry system worked. I couldn't grasp whether you start off at the first difficulty level or whether you start just a couple levels easier than the level you died on. I actually thought the animation and graphics fit well into the game genre, not extremely clean but just enough "camp" to give it that ragged zombie Apocalypse feeling. Every type of zombie had it's own character with throwing things to dragging it'self across the ground and even being just a bit faster than you that it can swipe at you or blow up to damage you. Their movements were pretty cool too very wild and barbaric like. True a bit more zombie variety, different levels, different bosses (other than bigger versions of the already constant zombie swarm), all would have been nice but i think that with whatever constrictions held you this is a nice game that you made. Ok game over for me and see yah around. I gots more constructive criticism to right :P
Not really enjoyed it through, but got me playing it for a while.
It really is kind of boring that random zombies appearing out of nowhere and no scenario/story is stepped up the stage. The 3D-ish models are a minor plus, but the weapons and gameplay are not really interesting/dynamic.
It's still nice to see MiniClip doing some flash games that make it through the spotlight.
IT was an okay game same old run and gun, I like how you did the 3D graphics but other than that I did not much enjoy this game
i agree with PsychoHazard's review the game just feels so.... idk limited theres alotof cool features but the manner in which u used them was kinda pointless... like the whole money system it couldve been used for upgrades to ur character (health, speed and things like that) or even buying weapons...