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rated 3.61 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

Feb 1, 2012 | 8:53 PM EST
  • Daily 4th Place February 3, 2012

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Author Comments

We want to make a sequel! Leave any suggestions you can! This is a big step in the direction that ProfusionGames wants to go (towards professional game development) and I hope you enjoy our game enough that we can continue making more games and even better ones.

Also, feel free to visit our blog!



Rated 4 / 5 stars

Great start!

I was playing on a ps3 controller and it made it a lot of fun.
A couple of suggestions -
- Make the Uzi useful. Players will feel cheated if they spend a ton of souls on a crappy weapon. I could've survived a lot longer had it been worth anything.
- Too many opponents can bog down a persons PC. Maybe by offsetting this you can have some enemies come out when they buy a specific weapon. I couldn't kill the lumbering hulks with my Uzi so I never got enough kills to level up to something useful. Have them come out once the M16 is purchased.
- Make the M16 more useful. Reload time is a great mechanic, but if it takes too long to keep the players in the action and happens too frequently they'll lose interest and go back to using the shotgun.
- He keeps breathing heavy while the game is paused. Weird man. Weird. Especially when there are other people in the room like "What the fuck are you doing man?"
Over all an excellent start! Lots of fun with dual sticks, I suggest using a PS3 or a Xbox controller for this game.

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Rated 4.5 / 5 stars


nice game i like it


Rated 4.5 / 5 stars

I liked it

I love the concept that you start out slow thinking it will be progressing slower like any zombie shooter and then BAM before you know it you are in a horde of them like that. I even like the leveling sytem giving you skill trees. The only suggestions I can make for this is to start it took a very long time to level up. The next thing would be that alot of the enemies right after the first ones take forever to kill. Lastly it was way to easy to avoid everything by going in circles around them. If you would make some things that would direct you towards the middle like debris, cars, etc to actually make it a little more of a challenge that would help that. Overall I enjoyed this game and I really do not have interest in games like this so I like it.

Good Job!

UnknownGuardian responds:

Nice ideas! Car debris was part of the original prototype but only made it far enough for bullet and object collision detection before it was scraped since it would take a lot of time to work on how entities like the player and zombies would react (smartly) around it. Definitely going to consider it for a sequel. Thanks for the review.