Point(less) n' Click(everywhere) !
i m sorry but, despite the graphic effort, nothing had sense.
But the music was relaxing btw ;)
find it odd that a phone was inside a box and in order to get it u had to find hidden gems but it was a good escape game
+Good choice of images.
+Significantly improved navigation than your previous games.
-Nothing stands out.
-A big "How the hell was I supposed to even think to look there?!" at the beginning of the game.
I'm sorry to say, but this is a horrible game.
Although the environment is rich with detail, nothing stands out. For example, why would I want to click a rectangular fixture on the ceiling in Room M? Maybe if a light was flickering or if blood was dripping, then one would think to give it a second look. Plus, anything that looks like it could be interacted with, you can't.
(Please note I'm not saying make a big flashing sign saying, "CLICK ME". I'm just saying give us a reason to be interested in an area.)
My biggest complaint comes with the first puzzle in the game. How in the hell is anyone supposed to know to click on the pocket of the statue? The only evidence we have of a pocket is minimal change in shading. Maybe if the key had been sticking out of his pocket and was a lighter colour, then people might think to look there.
This game had potential...it really did. It falls short and isn't all that enjoyable. I hope the next escape game is more intuitive.
the music pretty creepy and man i jest starting on it and its difficult