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Mission in Space

rated 4.22 / 5 stars
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Strategy - Other

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Credits & Info

Jan 27, 2012 | 4:43 PM EST

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Challenge I 25 Points Get a gold medal on mission 5 with 0 skill points invested
Challenge II 25 Points Get a gold medal on mission 7 with only 2 skill points invested or less
Challenge III 25 Points Get a gold medal on mission 10 with only 10 skill points invested or less
Challenge IV 25 Points Get a diamond medal on mission 4 with only 20 skill points invested or less
Challenge V 50 Points Get a diamond medal on mission 8 with only 25 skill points invested or less
Savior of the colony 50 Points Finish mission 12 to get this medal !
Challenge VI 100 Points Get a diamond medal on mission 12 with only 30 skill points invested or less
Legion of Merit 100 Points Get 12 gold medals
Medal of Honor 100 Points Get 12 diamond medals

Author Comments

Mission in Space : the lost colony is a turn based tactical game in which you control up to 6 troopers and deliver a colony from an alien threat.

There's 12 different missions with various objectives, 40 upgrades, 18 badges, 2 difficulty settings.

HOW TO UNLOCK THE HARD MODE : complete mission 12.

All the missions can be won in gold the first time without the premium skills. Check out the video walkthroughs in the help menu to see how it's done !

We hope you'll enjoy the game !



Rated 5 / 5 stars


awesome game :P :P


Rated 5 / 5 stars


if you press reset when you have more than 11 skill points you lose skill points

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StormAlligator responds:

Sorry you encountered this bug, we can't reproduce it.
Was it the first time you played the game when it happened or did you play from a saved game ?
And do you remember the version number ? (bottom left of the title screen). The last version is 1.36v.


Rated 4.5 / 5 stars

Very good work

I like playing turn-based strategy games like this. This one is very well made. I especially like how you can completely reallocate points earned to suit the mission at hand. The music suits the environment well too. That info box at the bottom right is helpful for keeping track of things.

Here are some things I noticed:

I notice a slowdown when you're on the upgrade screen. I have a dual-core AMD Athlon X2 4800+ which should run this flash just fine. I'm not even sure if it's a processor shortfall because when I look at Task Manager it shows only 1 or 2 percent being used for Flash on that screen. This screen marrs an otherwise smooth experience.

I once sent a trooper to a quick death when a horde of aliens came spilling out of a wall. It's difficult to tell which tiles they can come out of. It'd be nice if it were easier to distinguish spawn points although I guess it was just a tactical mistake.

Keyboard shortcuts make this game much easier to play. In the help menu it says that "ZQSD" can be used to scroll the screen. It isn't, not on US keyboards at least. Also having a key for 'Alert state/Normal state' may be useful.

I couldn't tell if reloading uses up an entire clip even if you still have ammo. For example if you had 50 ammo remaining but decided to reload early would those 50 bullets disappear? Would be good to clarify that.

Minor grammar issues. Doesn't affect gameplay though.

A toggle for grid lines would come in handy during the missions. I couldn't tell how wide the halls were sometimes meaning I wasn't sure if my soldiers had line of sight or not. Having the cursor highlight tiles it's positioned over would work too.

I'm just nitpicking but those text boxes in the introduction to each mission should have an arrow or 'click to continue' or something.

All in all however this is a solidly designed fun to play game with a good story. Great work.

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Rated 4.5 / 5 stars

Fun game.

The boss fight seemed a bit easy compared to everything else. Also I wish the characters had slightly more, er.. character. Other then that it was rather fun.

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Rated 4.5 / 5 stars

It feels a lot like X-COM, and that's a good thing.