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Battlefield Arena

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Author Comments

Construct a base, set up defenses and send out units to scout and attack the enemy.
A realtime topdown strategy game with multiple construction options for buildings and army units. Complete all campaigns and take over the world.

Use the bottom buttons to construct a new building or unit.
Click on a building to see it production options.
Click or drag multiple units to order them.
Press the SPACEBAR to cancel the current selection.
Arrow keys to scroll the screen.


Seriously get like at least one fluent English-speaking person to proof-read the dialogue and cutscenes before you publish, they make no sense. The intro story is really flawed (with all the technology for the futuristic war machines you'd have thought they'd have mapped the whole world by then), but I think time spent improving it would have been better spent on other things.
The pathfinding AI seems ok but has issues sometimes.
The limit on how many units you can select is annoying, as you don't know which units are going to move and which won't.
Units often get left behind if they are not close enough to an enemy but the others are and they go off attacking the next enemies (could fix by having units decide to attack enemies even further away).
The artwork of the guy talking in the dialogue looks really weird, and the detail on some graphics seems wasted from the low resolution and shrunken size of the icons/units (e.g. all units are quite pixilated and you can't really tell much about them).
I had issues with deselecting units, like going from one unit to another just makes the unit go to the other unit.
Saying all this, I know a project this big can't be made to very high quality in a reasonable space of time, so I do appreciate it.

This game makes no sense! I couldn't figure out how to attack or who to attack or anything!

I'm sorry I tried to like it... reminded me of Starcraft and all but I can't seem to click and drag a group of units and would prefer a longer tutorial.

Great Game!

A bit uncomfortable controls but cewl gfx(animation also) and music, great approach, I saw only a few rts's made in flash! I'm a great fan of Dune:The Battle For Arrakis(and a huge Sega Genesis fan), if you don't believe, go look at my profile page! :)

few things wrong here

there are a few things i noticed that wasnt in this that should have been put in 1.a tutorial on how to play should have been added 2.there is no auto attack where if an enemy unit is in rage they just go and attack wich is not in here 3. its a little small ur trying to put full scale engagements on a small map other than that its a descent game 6 outta 10 buddy the reason y was from wht i just mentioned

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