It's good, but...
There are a lot of flaws. First off: an actual gameplay bug. If you hit (or maybe go under) a tile that forcibly moves you just before you die; then you'll respawn already moving. However, my big complaint is actually with the difficulty.
First off, I'm not saying that really difficult is bad, I did have fun. However, having to click on a ball moving at high speeds is far more difficult than it needs to be. The detection box for the ball is a bit smaller than it could be, and it creates a cheap challenge either way. The puzzle element of this game seems to be planning, and the skill element is about exact timing and aim. And that's great! I really enjoyed that part, the zero g options forced you to think about what you were going to do. The issue is, for the best aspects to this games challenge, the mouse doesn't add anything. I'd have had a lot more fun, and probably managed a lot better if you could just click ANYWHERE and then aim and shoot. There isn't anything else on the screen to click anyway! You'd still have to time it right, and know exactly where your ball is, just to aim it. There just wouldn't be any annoying moments chasing the ball with the cursor.
Next off, some of your medal felt ridiculous. Complete 1000 levels? Really? And only 50 points even then? Even though I really like this game I'm not going to play and replay it that much. I know that there's a point limit on medals, but given the difficulty of this game pretty much all the ones related to playing the game felt disappointing.
Next up: The user interface. From what I've seen, there's no real way to check just your record times and shots on the various levels. Also, all the menus felt really bland. I get that they were thematic, but I could barely see some of the options on the main menu at first.
One thing that bothered me was the password system. No other game on this site (that isn't well hidden, or actively multiplayer) requires that to my knowledge. I can understand for the level creation/sharing/whatever you plan to do with that, but do you really need my email address before I can SAVE MY FREAKING PROGRESS? Even after I signed up (Afang username btw.) I didn't get any notice that things actually saved, from what I could see nothing was actually different!... What I'm getting at is that it should be easier to avoid losing 3 hours of progress on a game like this; and much, much easier to KNOW that you're avoiding that.
Anyway, that's most of what I had to say. The levels were interesting, cruel, and much in-between. I liked the concept, and the execution wasn't even that flawed. I even managed to get really into the game (my blood pressure will rise every time I see left facing arrows for at least the next few days.) There's just a lot you could work on.
Oh, and, *ahem*
I DIDN'T GET ONE OF MY FREAKING MEDALS.
Par shots on all the main levels? I actually got that, and it wasn't easy. You can check my userpage, or profile in your game (Afang.) I've gotten all the component medals, but it just didn't show up. I really, really hate it when medals glitch up, because often there isn't really a way to go back and try again. If you could fix that, very soon, that would be great.
Lots of potential but some of it was wasted on the unforgiving difficulty.
First 50 levels ("Prime galaxy") is somewhat easy to complete. Each level has a "shortcut" or obvious path to complete, and the "falling" mechanic (which is bogus since we're in space) gives plenty of time to react (or just be outright abused in order to complete levels faster).
Shit hits the fan when "par scores" (time and shots) come into play. Trying to achieve each one turns the game from an easy/moderate experience straight to "f***tremely challenging", even considering that they can be achieved in different plays.
The next dimension ("Dimension X") is already hard - it consists of the same layouts from prime galaxy, but with different tiles in order to screw up the player. Even completing the first stages is a pain and to reach par scores on them would be impossible without mad skillz.
Original audio, I always appreciate it. Graphics are OK. The game is well done, it's just the difficulty that is way too high.
Same as the one below, i finished the 1st 50 levels and warp to dimention X, then i felt like when they relase a 5th gen on pokemon... even more? i mean, its fun and that but at some time it just feel so... cruel or something like, and yeah, for medals, i got 0 of 'em
nothing else to say, its fun at some point, i like it but Arcticfang has already said what i think of this so uh yeah
couldnt stand it
i usually like challenging games and medals but i wasn't interested in this one.
firstly because you can slide the ball off the course and quickly bring it on the track again. this would of been a good thing but since it requires you to do that to solve some levels then i can see that there is a path that can make you lose. so what i got from that is that the whole map is your course not just the path.
secondly this game is long. i like long games if they aren't repetitive. yes, this game is very repetitive. all you do is slide the ball around to the finish mark. i probably didn't get far enough to the part where there are power ups (if there is any) but if you put in more "stuff" in the earlier levels then i would have played it more.
overall, good job at making something that appeals to you but remember that it also has to appeal to everyone else.
Hey, thanks for the feedback man :) Yeah, the levels do start changing up pretty quick - you have to get past the first 5 levels, then more tiles start getting introduced. Should only take about a minute of gameplay, get you used to the controls.
And trust me, without the ability to control the ball in space, this game would be obscenely difficult - that's part of the mechanic. It's not just a marble homie, it's a Eunaborb ;)
I don't like your music plain and simple.