Nostalgic game of the decade!
What a lovely trip down the 8-bit memory lane. I wouldn't go so far as to call this the game of the century (heck, video games aren't nearly that old, and this century has just started), but it could be said that it's a nostalgy game of a decade in three different ways:
* It took 10 years to make it.
* The original games came out during a period of roughly 10 years.
* It's the most expansive nostalgy-driven game ... well perhaps ever (so far), but there hasn't been that much nostalgic material to build on for that long, so a decade is an appropriate figure to throw in there.
Here are some more specific pros and cons style comments regarding the game:
(+/-) Double dragon is an appropriate start for it, but it felt awkward that you could start running (even by accident) but then always lost the power due to a lack of rage. I know that running didn't come to the series before DD3, but it's a nice addition to the gameplay, so it would have been better without the requirement for having Rage power.
(+/-) The swimming level was okay, but not that much fun. There are many obstacles which are sometimes hard to dodge but all of them just make you lose energy, and you have plenty of energy and lives.
+ Urban Chabobo was excellent. A good joke and a pretty unexpected choice for a level.
(+/-) Zeldabobo Level okay, and boss was good. It would have felt tedious to play the whole level again though.
+ I like the fact that balloon fight was included.
(+/-) The pro wrestler part felt a bit long.
+ Megabobo was a nice level, and the boss was good too.
+ Contrabobo was great. Fun gameplay with loads of small nostalgy details.
(+/-) A personal thing, but I'm not really a fan of the Punchabobo level. Beating it took me more time than beating all the other levels alltogether. I had to try it so long that I even encountered an obvious bug with it: I was facing Little Mac and had full rage. As I was about to unleash the rage I was knocked out, and after I recovered from that the game got stuck in a state where both Abobo and Little Mac are just jumping around but and you can't even pause the game anymore.
+ Excellent artwork - even the custom art work very loyal to the 8-bit style.
+ Nice level transitions and cinematics.
+ Almost no bugs (the one with Punchabobo was probably the only one).
+ Music mostly fitting.
+ Some moments that make you laugh.
+ A wide selection of old games represented.
+ Lots of medals to collect.
+ Ending. :)
(-) It would be nice to be able to return to the title screen. But well, I guess that kind of emulates the NES experience of having to press RESET. :)
- I feel the Rage meter's name was a bit misleading. Now rage of course fits like a power glove when you consider Abobo, but I find it counterintuitive that getting hit lowers the rage and hitting someone raises it.
- Regarding the sounds, is there a blasphemy on level 2? Isn't that throwing up sound from the 16-bit era? :)
- The title screen music is a bit annoying.
A fun and extremely NESish experience - both in good and in bad. :) It's not perfect though, and I personally would have liked to have more fun action games like Megaman and Contra (how about Castlevania, or even Rush'n Attack :)). Nevertheless for all the diversity, excellent implementation and overall uniqueness of the game it would be hard to give this any less than the perfect scores of 5/5 and 10/10. :)