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Sol: Clockwork- Part 1

rated 3.76 / 5 stars
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Adventure - RPG

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Credits & Info

Jan 11, 2012 | 1:49 AM EST

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Lore of the Land 5 Points Listen to the Alchemist's legends.
Marksman 5 Points Perfectly execute a bow attack.
Start the Clock 5 Points Restore the flow of time to normal.
Swordsman 5 Points Perfectly execute a melee combo.
The Adventure Begins... 5 Points Follow the kidnappers into the graveyard.
The Best Offense... 5 Points Defeat any low-level enemy without taking any damage.
Touche! 5 Points Perfectly execute a parry.
Yer a Wizard! 5 Points Perfectly execute a magic attack.
Master Defender 10 Points Defeat any high-level enemy without taking any damage.
Undefeated 25 Points Complete the game without dying.
Untouchable 25 Points Defeat a boss without taking damage.
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Author Comments

WASD: Move
SPACE: talk/interact
CURSOR: navigate menus



Rated 5 / 5 stars

That is the most fun I've had since yesterday.

This game is a pretty well made RPG.
I especially like the magic typing system, it looks like this will be very successful.
I can't wait for part two!!

I bestow the Aaroca Cookie of Approval upon this game.


Rated 5 / 5 stars

Great game

Fantastic, really well done. Overall just a great experience, can't wait for future chapters.

Some suggestions - graphics wise, it was sometimes confusing where the walls were. If, especially in caves, a different hue or texture could be used, that would be helpful.

Also, a perk system each level would be interesting. Perks that could guarantee you a two hit combo, even if you missed the combo button, or could offer a chance for a counter attack if you make a successful defensive dodge, or something to help speed up the bow bar when hitting the space bar, or reducing the cost/improving the power of a certain spell... the ideas are endless. I hate to bogart a Skyrim idea, but given the mini-game nature of the combat, some ways to enhance a certain type of attack by leveling would be cool.

Other than that, great job! Keep up the good work.


Rated 3.5 / 5 stars

Great start to a possibly good rpg.

The story is pretty interesting, which is the most one looks for in an rpg and the battle system was good, although a little difficult to master, considering the timing. All of the combos demand too fast a reaction time, and although I got the hang of it after a while, it's a little unorthodox to have to choose the skill option and then quickly switch to the spacebar. This was more of a problem with the meelee combo than anything else actually. The character moved to quickly into the attack. Your battle system is like Paper Mario's(the n64 version, haven't played the others), so I would recommend you playing the game somehow to get ideas on how to execute combos. If you do decide to play it, take a look at the brief pause Mario makes before he attacks, it helps to orient the player as well as give him/her time to prepare for the combo.

The bow is much more effective than the sword. It's simpler to use and considering it was only the first bow, it was pretty powerful. Eight damage from the "1st" bow versus four damage from the "1st" sword.

I didn't experiment with all of the spells so I can't give you too much feedback on that, but it seems fine. I would, however, recommend some of them be more effective. I followed the chart and used burst(fire) versus the second boss who was an earth element and it only did 13 damage, versus the 12 damage I could do with a full melee combo.

It was pretty enjoyable otherwise. Figuring out what to do was a little random though.

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Rated 2 / 5 stars

A lot of problems.

The game was fun for what little I was able to play of it. Right at the beginning, the girl was following me and constantly engaging a conversation, so I couldn't go anywhere. And if I did get away from her, every sign I passed made me automatically engage it. As I said, I liked the combat, but these problems made the game very annoying to play.

Hazard-Productions responds:

...were you holding down the spacebar?


Rated 4.5 / 5 stars

Not bad

Good game overall, but the spectral ray made it too easy. It killed even the bosses with one shot. Also, I would like to see some sort of hint system to tell you where to go next.

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