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Sol: Clockwork- Part 1

rated 3.76 / 5 stars
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Adventure - RPG

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Credits & Info

Jan 11, 2012 | 1:49 AM EST

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Lore of the Land 5 Points Listen to the Alchemist's legends.
Marksman 5 Points Perfectly execute a bow attack.
Start the Clock 5 Points Restore the flow of time to normal.
Swordsman 5 Points Perfectly execute a melee combo.
The Adventure Begins... 5 Points Follow the kidnappers into the graveyard.
The Best Offense... 5 Points Defeat any low-level enemy without taking any damage.
Touche! 5 Points Perfectly execute a parry.
Yer a Wizard! 5 Points Perfectly execute a magic attack.
Master Defender 10 Points Defeat any high-level enemy without taking any damage.
Undefeated 25 Points Complete the game without dying.
Untouchable 25 Points Defeat a boss without taking damage.
Scaredy-Cat Secret Medal: Unlock this medal to view its details!
Short Circuit Secret Medal: Unlock this medal to view its details!
Weed Killer Secret Medal: Unlock this medal to view its details!

Author Comments

WASD: Move
SPACE: talk/interact
CURSOR: navigate menus



Rated 5 / 5 stars

Loved it!

This is one of the first games in awhile that has been so enjoyable I'm anticipating the next part. The timing for the blocks can be a bit difficult with some of the enemies but it's super fun nonetheless. Great game and keep em coming please.


Rated 3 / 5 stars

Well, it had a shot

Your game got me hooked by the word "Clockwork." The mention and the untold promise of Steampunk and Sci-Fi/Fantasy action with the sun ("Sol") had me excited to play it.

The graphics and the opening are mediocre and serviceable at best. The colors and the shapes are fine, but you really need to add a more cartoony, expressive style to your series. The characters' eyes and mouths look way too bland, and the opening without any scenes of the Girl I'm supposed to save just left me flat out confused and somehow, cheated. If I'm going to be risking life and limb for a woman, I'd love to be shown why I should rather than just told I should because God (i.e. you) demands it.

The combat system was rather choppy. The sudden flash system alludes to actual combat, but here it just reduces the fun factor. I would have preferred a bar or a circle appearing with a dial running to show me how to perfectly time my attacks than force me to rely on my body's inner twitchiness. The combat is realistic to a point, yes, but it's just not fun.

The animations are, once again, serviceable at best. The ghouls are dead, I understand, but would it kill you to make them die and attack a little more interestingly? Their presence was also a bit jarring; I don't expect my local graveyard to suddenly be infested by the living dead, no explanation or foreshadowing given.

The attacks are jokes. The Bow seeks to destroy my space bar and does not resemble what I think Bow combat should be (how about some timing rather than mashing here?), and the Sword is a hilarious joke.

I won't go into magic, simply because I never got that far. I lost interest, and the lack of descriptions for spells I have absolutely no idea about other than their names made me close the RPG. I understand finding monsters to test the effectiveness of your brand new sword; I don't understand WHY I have to USE a spell I LEARNED to find out what it does in the first damn place! What kind of teacher does that, honestly?

The enemies need work, as do their environment. The forest is dangerous, yes, but its fauna and environment are boring as fuck. Being a weed-whacker has never been so unrewarding for me. Give the dangerous forest some charm, will you?

Ultimately, the plot is what killed my interest. It's way too generic, and does no attempt than to be generic. For the love of all that is holy, add some humour or some characters that I can actually care about.

You have a decent foundation. The house you built on it, though, is wobbly and ugly.

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Rated 5 / 5 stars

Alpine pass

I liked the game, but it lacks information. I'm saying that cause I'm just stuck! I have already found the mines, defeated every monster I saw, got all the keys of the mines (including the cell key) and now I don't have anywhere to go or nothing to do.The only place that I haven't reached yet is the Alpine pass. I have found a plaque saying "North: Alpine pass", however I haven't find any entrace or passage to go there!

Hazard-Productions responds:

The alpine pass is actually something I've got planned for a future installment...
You haven't seen all of the mines. Try entering and going east then north. There's another cave to be explored!


Rated 5 / 5 stars


"YER A WIZARD.." Harry! Lol, idk if this is a reference to Hagrid's famous line or not. =) anywho, I thoroughly enjoyed this game! 10/10 5/5

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Hazard-Productions responds:

I was wondering if anyone was going to catch that, lol.


Rated 2 / 5 stars


Incredibly clumsy interface and combat mechanics