Rocket Pop

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Rocket Pop is a mouse controlled game that combines physics-based arcade action with the classic game of pachinko.

- Procedurally generated levels
- WARP interface lets you create and share levels with your friends.
- 50 hand-picked levels of varying difficulty and 10 tutorial levels


Use the mouse to select your launch location and angle. Click the mouse to fire your thrusters. Rack up enough points on each level to open up the next.

I hope you enjoy it! I had fun developing it, and I learned a lot in the process.

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Really fun game.

I really like the 8-bit graphics and the concept. I particularly enjoyed the background music and the sound effects. I really enjoyed the gameplay - it was fun and engaging. I also like the WARP interface.

Really interesting concept and well done. Overall, I found this to be a very fun and enjoyable game.


Surprisingly fun

What a surprisingly fun game. I like the concept and the graphics too. After playing for a while I started liking it more and more. It's a little odd at first but once you get the hang of it, it's really quite fun.

failrate responds:

Lol, thank you very much for your positive review. I did try to make the game original, but I didn't want to sacrifice the fun factor for the sake of innovation. I hope I succeeded. Comments like yours make me feel as if I have.

the concept is new

wonderful idea, trust me you did well on this.

creation is one thing, tho perfection is another.

please play around with this concept, its quite fun:)

and well done on this one! though you could do more, or possibly less, it seems complex.

failrate responds:

Again, thanks for the review. You're right, this concept could be more refined. I had spent so much time on it, I decided it was time to publish it and get some feedback. I think a sequel will probably fix a lot of the issues that people were having with this one, and I know a few things I would do a bit different on my end, too. Thanks!

Ahhh interesting game.

Simple, fun, inspiring, though I'm wondering if a power up to allow control of the bottom barrier may help. Notice also how strategic this feels. Now I wish how ever the fall physics was a lot more realistic. I ended up a few times having the rocket ping off the ceiling and launch right back down to sudden death. Gargh!

failrate responds:

Cool, more reviews! I think a sequel to this game is likely, and that might explore using power-ups and different level design. Thanks!

Great fun

I love the combination of a physics puzzler and pachinko. It turns a game of chance into a game with strategy.

failrate responds:

I'm glad you feel that way. That's pretty much what I was going for with the design. Thanks for your review!

Credits & Info

3.85 / 5.00

Jan 5, 2012
10:18 PM EST
Action - Other
  • Daily 5th Place January 7, 2012