very easy when you buy the minigun but good game
in the end all you need is a minigun and your god.
Enjoyable But Easy
Let me start by saying that I got every single medal with relative ease. I did enjoy the game, and I felt the elements were incorporated nicely. A couple small complaints though:
- You have too much health. Far too much. I bought health maybe three times, mostly because I just wasn't being careful since I didn't need to be. I saw previously that somebody suggested lowering it to half. I like that suggestion a lot.
- The play area is too small. You are given little room to avoid zombies when you are reloading your weapons unless you can get outside to do a kind of double jump maneuver over them, back into the house. When the little zombies swarm, there are very few places to run to when you need to reload. It turns into bouncing around, waiting for your weapon to finish reloading. I would suggest making the area bigger. Make it possible to climb around, or jump on platforms that zombies are able to access.
- Weapon balancing is a bit wonky. The pistol can get you past day six pretty easily. I mean, there's a bit of challenge by that point, but it isn't devastatingly hard. The challenge should be alleviated by other weapons, but the clip sizes and overall accuracy based upon obstacles in the field, user error, and mouse error are not well balanced. The Uzi shoots fast, so of course it has more ammo. Sadly, this ammo is pretty much just the strength of pistol ammo in a rapid fire sequence, and you go through it very, very quickly. The M16 and AK47 both were severely lacking in ammo for later rounds, and honestly with the reload times and strength, the shotgun is useless outside of getting the medal for weapon buying.
Ultimately, the Mini gun proves to be too powerful. The last day wasn't even difficult, nor did it resemble a challenge. I just stood in the same spot, beginning to end, swinging the pointer around, killing enemies in one to three shots with an over sized clip. You are guaranteed to have enough by the final day to purchase it, effectively removing the challenge from the end game. I would suggest making the Mini gun not so easily attainable. Maybe make it so the player has to sacrifice the purchase of another weapon earlier on if they want the super powerhouse later.
- Finally, there is no actual enemy variety. Essentially, the zombies just get a bit stronger, and a bit more durable. With that though, they also get slower and easier to kill with the stronger weapons, or even the pistol. The first enemies are just annoying when there are many of them, and the last are so slow that they don't touch me unless I'm getting swarmed from both sides very quickly. With the bigger playing area suggestion comes many more zombie mechanics you could incorporate. It is something to consider.
I can't say I didn't enjoy the game. I did have fun, and I enjoyed earning the medals, despite how easy it was. If balancing of the entire game in every aspect is worked out, or even in another game entirely, you could have something truly fun. As it stands now, with all of my critiquing, I can't justify giving more than a 7.
I got to round 7 with just the pistol my first time. Can only imagine it's alot easier with everything else.