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Trigger Knight

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Sharpenin'! 5 Points

Get Level 3 Weapon

Grasping the Mechanics 10 Points

Score 1.000.000 or more!

Dragonslayer 25 Points

Slay a Dragon!

Uberslash 25 Points

Score 75.000 damage or more!

Game Completed! 50 Points

Get 100% Game Completion

Author Comments

Guide the Knight to defeat as many enemies as she can before her life ends! Gather gold via combats, and direct her to stronger equipments, healing items, and divine deathblow techniques to defeat deadly dragons, in multiple rapid split-second decisions!


ANDROID VERSION HAS BEEN RELEASED FOR FREE!! GO GET IT RIGHT NOW: http://www.mintsphere.com/2012/01/31/news-trigger-knight-for-android-released/


(May need to be approved by the Admins first to work, though)

Updates v1.3b NG:
- Hotfix on the "Game Completed!" Medal.

Updates v1.3 NG:
- Newgrounds API is connected and working!
- Medals Added, may need to be approved to work

Some of the Medals require you to do the feat again to unlock. So sorry about that... If you have 100% Game achievement, though, opening the "Achievement" page will trigger the medal to unlock. Please PM me if anything goes wrong. Thank you!


Have you ever wondered how will an RPG be played if it uses only one button? We have.
This is a mechanic we're experimenting right now and will be made into a full game if it works!

If you have any feedback, please do tell us!

Development Site: http://www.mintsphere.com

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Playable but this is not an RPG and the author doesn't seem to understand what an RPG is.

Mintsphere had an improved version on Mobile but I can't play it anymore because they no longer update the game for newer software : (

I do miss the old sprite and solid gameplay as always : )

needs more music

・Good Pixel art.
・Very good Music.
・Arts that Used in game Are Good.

・This game only has 1 Music in game.

The main problem is the shrines sometimes don't come on time. You can pay money at literally every shrine and yet still lose because you ran out of time at some point. That scenario should never happen if this was properly balanced.

The problem tends to happen early game rather than later, and tends to happen if you encounter more of those golem-type enemies early on (rather than the easier dog/wolf-type enemies). But let's say you get two or three golems in a row between very early-game shrines? Yeah you're dead because out of time.

That's probably worse than the overpowered dragon, which yes can be encountered early, but I feel is more "fair" in the sense it's a dragon and is probably set to be low percent chance any enemy could be a dragon, vs. what feels unfair because losing because running out of time due to zero mistakes made whatsoever.

If I'm to lose due to zero mistakes, it better be from an enemy defeating me, not because running out of time.