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Author Comments

"The owl men are here, and they're so very hungry."

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don't worry, it should just be a quick jump in, jump out job...


< Edit - Just wanted to say a huge thank you to everyone whose taken the time to play, vote and review the game. We may not have replied to all the comments but we have read them all, even the mental ones. Cheers - Squize >

- Level 3 made easier. Also forcefield is triggered during vulnerable sections of the level.
- El presidente medal fixed.
- Challenges fixed, no more broken numbers.
- Various tweaks and fixes.

- Bug with weapons unavailable in Swarm mode fixed.
- Turrets accuracy fixed.
- Console intro can be skipped by clicking.
- Level 3 tweaked so its less likely to break ( Yet again )
- Shout out to the NG boys who helped with bugs in the credits.
- Various tweaks and fixes.

- Challenges should be less buggy.
- Reduced the chance of being stuck in a spawn hole.
- Invisible objects fixed.
- I'm sure someone said faster running would be nice ? Done.

- A bit of retconning ready for Outpost 2, plus a little teaser.
- Minor tweaks and fixes
- Full screen mode if you've got Flash 11.3 or greater installed.

Just a note on the quality settings, its already running in low quality, hence the lack of in-game option for it.

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Secret achievement #1: Always remain sanitary even in the darkest of times. Literally.
Secret achievement #2: (I have no idea. I haven't found it yet)

lets rock you mother fuckers

Once you get to the unpowered level, you have to wait for the doors to be hacked while numerous bugs rush you. You can't evade them, they are too fast, and your best weapons don't take them down near fast enough, forcing unavoidable deaths.

Add to that the fact that the guy you start with is immediately sent up a lift at the start of the game. Why would you split up when you've gone in fully armed?!?

Game could have been a bit more fun without these 2 major issues.

Got a few things to say:
Some info-cards just suck.IFM mail doesn't have personnel list at all,and only some cards were truly interesting.
Bugs are too fast.
Bugs dont have attack animation except the ranged ones.Very annoying since they just drain hp and can be too near to player to shoot 'em.And I would like at least some kind of attack animation,not some hp drain that kills you in a few seconds.
Some weapons are just useless(Pistol≈SMG<Anything else).
Would like some attachments for pistol and more/longer levels.
Bosses suck.(They're just big enemies,no name or some sort of attention to them at all.They're just big ranged bugs.)
Wish game had more dialogues and info-cards.
The door hack swarm attack sequence sucks.It's not even dangerous that much with a bit of strategy,they're just nice 'cus of the music(reminds me of AvP alien attack sequence during the door hack,a nice inspiration you got there).
How to win:
1.Buy shotgun.
2.Buy FMJ attachment for the shotgun.
3.Buy Dual Mag attachment.
4.Kill everything with your DOOM-class shotgun.(Doomslayer would be proud.Doomslayer btw is just more experienced Doomguy.)
Bugs are not interesting.Small ones should be the swarming ones while big ones should be "leaders" of swarms and black big ones be more of a hunter and attack from the back.And ranged are fine.
Please,remake/remaster/reimagine this part.It's good,but got some flaws.

how do i get the secret achievement

Credits & Info

4.35 / 5.00

Dec 30, 2011
8:26 AM EST

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