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rated 4.45 / 5 stars
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Action - Shooter - Multidirectional

Credits & Info

Dec 30, 2011 | 8:26 AM EST

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First Blood 5 Points Killed the first Alien in Story mode
Go Jameson! 5 Points Unlock a mag-lock
Got it! 5 Points Collect mfm card
Hax0r 5 Points Hack a terminal
Run! 5 Points Trigger the explosives
Suck it 5 Points Complete a wave in Swarm mode
Armed to the teeth 10 Points Buy your first weapon
Bug hunter 10 Points Killed your first boss
Hax0r II 10 Points Hack gun turrets
One down 10 Points Completed first story level
Power up 10 Points Buy a weapon upgrade
Pushing On 10 Points Completed second story level
Afraid of the dark 25 Points Completed third story level
Clock beaten 25 Points Completed sixth story level
Game, match and... 25 Points Complete a set in Swarm mode
Goal! 25 Points Find the 2nd Easter Egg
Job done 25 Points Completed seventh story level
Lulz 25 Points Completed fifth story level
Snow ? 25 Points Completed forth story level
Spanked it 25 Points Complete a round in Swarm mode
El presidente 100 Points Rank 50
The daddy 100 Points Complete all the challenges
Its floating Secret Medal: Unlock this medal to view its details!

Author Comments

"The owl men are here, and they're so very hungry."

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don't worry, it should just be a quick jump in, jump out job...


< Edit - Just wanted to say a huge thank you to everyone whose taken the time to play, vote and review the game. We may not have replied to all the comments but we have read them all, even the mental ones. Cheers - Squize >

- Level 3 made easier. Also forcefield is triggered during vulnerable sections of the level.
- El presidente medal fixed.
- Challenges fixed, no more broken numbers.
- Various tweaks and fixes.

- Bug with weapons unavailable in Swarm mode fixed.
- Turrets accuracy fixed.
- Console intro can be skipped by clicking.
- Level 3 tweaked so its less likely to break ( Yet again )
- Shout out to the NG boys who helped with bugs in the credits.
- Various tweaks and fixes.

- Challenges should be less buggy.
- Reduced the chance of being stuck in a spawn hole.
- Invisible objects fixed.
- I'm sure someone said faster running would be nice ? Done.

- A bit of retconning ready for Outpost 2, plus a little teaser.
- Minor tweaks and fixes
- Full screen mode if you've got Flash 11.3 or greater installed.

Just a note on the quality settings, its already running in low quality, hence the lack of in-game option for it.



Rated 5 / 5 stars

The first top-down shooter I've ever really liked

I have to admit this game stimulated the "nerd gene" in my psyche, but I'm not sure a significant number of the Newgrounds audience would understand why.

The game is excellently designed as far as top-down shooters go. I can't remember the last time I actually had fun playing a game of this type; oh, wait, I'm fairly certain I never have. This being made clear, Outpost is the best game of its type I've ever played.

The level design can be a bit confusing at times, since I'm stupid and can't follow a colored line on the floor unless said line is of consistent thickness and texture. However, the level design is downright scary, with a surprisingly atmospheric blend of environment style and music. Early on I came across an area flooded in emergency lights and the filters they put the graphics through were surprisingly believable given that we're watching the action from about a hundred feet up. It's not scary in the sense that it will frighten you away from playing it, but it's hardly happy bunny rabbits that are jumping out of the shadows either.

If I had to come up with a criticism, and unless I want to sound biased for the rest of my life I do, I'd say that weapon swapping was less-than-streamlined. You press SHIFT to change weapons, and you'd think single-button weapon swapping would mean cycling through a list, but instead it brings up a menu which might break the flow of combat somewhat when a monster twice your size is charging to rip your face off. I can't think of why it couldn't use this cycle system or at least offer to let us choose a weapon manually using the numeric keys like in Doom, but to be fair it requires less thinking this way, and think you can not when being attacked by these things.

When your character dies, the screen blacks out and then plays audio of the character's death sequence, and it occurs to me that it wouldn't have been as scary or indeed something you would want to avoid if they had simply played an animation of the character being killed, because people find what they don't know and can't observe frightening, especially since again you're not in a first-person simulator watching your own flesh be peeled off your bones; you're a sky god hundreds of feet up sending a soldier to his repeated death.

Whether or not you find this game scary it's definitely worth a look just to see how much effort was put into it. Set pieces randomly explode or spark just to give you a little jump once in a while, but this is better-handled than in, say, the Arise series. The laser sight on your character's gun realistically - and I hate using that word - is interrupted by obstacles and enemies and is a good indication of what objects on the floor you can't walk over. And I know a graphic designer who would kill me for saying this, but I like the way the character's helmet gives off a lens flare if you look at just the right angle.

Maybe you'll find this game to be fun. I don't know. But I have to admit, it really deserves at least a 5/10 just because I can watch the infamous science fiction film /Plan 9 From Outer Space/ any time I get bored and find a computer terminal. As it stands I'm interested in seeing more games like this and I think it easily earns at least a nine from me.

The extra point to give it a 10/10 comes from the developers thinking of the little things. I can't remember ever seeing a Flash game that considered keyboards for which WASD wouldn't work, or decided to accommodate players who wouldn't look for the tiny "power off" button on their PDA in order to unpause the game. Too many games whip you into dealing with their crappy user interface, but this game decided that you can have your cake and eat it too, and it works beautifully.

I also played the game in Swarm mode, which is a more casual style of play similar in style to Boxhead, so even if you go into this game looking for a simplistic kill-the-zombies thing you should check it out anyway.

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Rated 5 / 5 stars

very good

awesome job man aweseome graphicks and nice gameplay this game rocks


Rated 5 / 5 stars

I don't understand.

I saved after leaving the game the following day instead of level3 I'm now on lv1 with no xp or score or credits

Squize responds:

A few people have had saving issues. Without more details there's not a lot I can do ( I did post a link to wikipedia a couple of pages back which could help ).
Thanks for the review and feedback though mate.


Rated 5 / 5 stars

so when is this getting released to ps3/xbox?

this is a fun game man well done!!! idk what to even say


Rated 5 / 5 stars

I love this game, although one glitch really screwed me over.
i walked over a blast crater, a setpeice, and was stuck. i did everything i could but i could escape. and since i couldnt pause, i had to reload the game and loose my data, or die and suffer the shame.

the glitch was a while ago, like months, so it may be patched.

anyways i also think some of the weapons are overpowered, and really take the chalange out of the game. so i dare you to only use the basic rifle and pistol.

I also feel that there arnt enough enemy types, like a dode with an armored face, but was blind, so you gatta shoot his face, so he bull rushes that direction then you smok him from the side.

anyway i love blastin xenos, and love this game.

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