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Outpost:Haven

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First Blood 5 Points

Killed the first Alien in Story mode

Go Jameson! 5 Points

Unlock a mag-lock

Got it! 5 Points

Collect mfm card

Hax0r 5 Points

Hack a terminal

Run! 5 Points

Trigger the explosives

Suck it 5 Points

Complete a wave in Swarm mode

Armed to the teeth 10 Points

Buy your first weapon

Bug hunter 10 Points

Killed your first boss

Hax0r II 10 Points

Hack gun turrets

One down 10 Points

Completed first story level

Power up 10 Points

Buy a weapon upgrade

Pushing On 10 Points

Completed second story level

Afraid of the dark 25 Points

Completed third story level

Clock beaten 25 Points

Completed sixth story level

Game, match and... 25 Points

Complete a set in Swarm mode

Goal! 25 Points

Find the 2nd Easter Egg

Job done 25 Points

Completed seventh story level

Lulz 25 Points

Completed fifth story level

Snow ? 25 Points

Completed forth story level

Spanked it 25 Points

Complete a round in Swarm mode

El presidente 100 Points

Rank 50

The daddy 100 Points

Complete all the challenges

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

"The owl men are here, and they're so very hungry."

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don't worry, it should just be a quick jump in, jump out job...

Enjoy.

< Edit - Just wanted to say a huge thank you to everyone whose taken the time to play, vote and review the game. We may not have replied to all the comments but we have read them all, even the mental ones. Cheers - Squize >

V1.1
- Level 3 made easier. Also forcefield is triggered during vulnerable sections of the level.
- El presidente medal fixed.
- Challenges fixed, no more broken numbers.
- Various tweaks and fixes.

V1.2
- Bug with weapons unavailable in Swarm mode fixed.
- Turrets accuracy fixed.
- Console intro can be skipped by clicking.
- Level 3 tweaked so its less likely to break ( Yet again )
- Shout out to the NG boys who helped with bugs in the credits.
- Various tweaks and fixes.

V1.3
- Challenges should be less buggy.
- Reduced the chance of being stuck in a spawn hole.
- Invisible objects fixed.
- I'm sure someone said faster running would be nice ? Done.

V1.4
- A bit of retconning ready for Outpost 2, plus a little teaser.
- Minor tweaks and fixes
- Full screen mode if you've got Flash 11.3 or greater installed.

Just a note on the quality settings, its already running in low quality, hence the lack of in-game option for it.

Reviews


Game is good except for one BIG problem

I was loving that game! I was playing for an hour straight got to the last lvl, killed the big head boss thing and now im stuck in one of these stupid holes the swarm comes out of and i cant move!!!! I spent all that time playing the game only to get stuck and unable to continue?!?! Dude that pissed me off so bad and thats the reason for not giving u a perfect score


People find this review helpful!
Squize responds:

This bug is coming up a lot, and one we can't replicate. I've put a kludge fix in there, but obviously it's not working.
I'm sorry about that, and accept your score because of it ( The game is saved so if you can face it you can play level 7 again, not ideal I know, but you were so close and the medal is there to be got ).

Sorry mate, I feel your pain.


Need a lift? too bad

and so my meritless adventurer lost all 3 of his lives at once during level 6 because nobody gave him a lift, or even bothered to tell him where he could go to get one...

~~pointless story ahead:
*death 1: sit next to turrets "the lift is here" nothing happens...time runs out *sound of getting sliced open by an alien even though there wern't any left living*
*death 2: runs northeast to another lift, time runs out *sliced open by alein
*death 3:wandering around aimlessly wondering where the hell there would be another lift that isnt marked anywhere on his map
~~end pointless story

needless to say, the ending (or rather, MY ending) ruined it for me; next time, make a game with objective arrows or add a new waypoint on the map after you collect the third keycard? it could be a glitch but i CBA to look into it, you shouldnt need a guide to play a game, especially on normal

Well programmed game with plenty of design flaws:
--all the text and direction in the game was gone before it could be read, as if i'm suppost to read as fast as i can AND shoot at aliens at the same time
--zooming out in a browser breaks the interface, lets you see further than you're suppost to with no darkness: i diddnt know this until the third level since i always keep my browser zoomed in to make everything bigger
--vulcan sucks, as someone already pointed out, no i diddn't buy it why would i need to look at anything besides the stats?
--lack of waypoints and/or directions in game, i learned how to reload after a level or two
--the entiraty of combat resorted to "walk backwards, hold down mouse button" aliens shouldn't slow down as you shoot them, it makes the game unbalanced and besides, why should aliens feel pain anyways?
--turret accuracy is still off, you can stand at various points in the game and turrets will shoot in front of you assuming you're still moving
however...
--the turret level sucked anyways (atleast for me) nobody wants to spend 30minutes navigating behind crates while they could be shooting aliens
last but not least:
--laser sight doesnt even do anything...and there's an achievement for getting kills without it? really?



boring

the graphics were outstanding however the game got very boring.
firstly, these slow asses move like they have down syndrome but they can still push tables at walking speed with ease.
secondly, ive been playing for like 5 minutes and got stuck without even killing one enemy.
thirdly, the story is something that wasnt even discussed about by your team. it is cliche and i can go watch any sci fi movie to figure out what you were thinking.

overall i see that proud effort went into this bag. kinda reminds me of metal gear solid



Horrible

This fancy games are always bugged gat stuck on doors and such, And in the begining of the game... it says i dont have a key card??? how do i get one???? bececause no tutorial said how to pick up cards or i dont see one Is such horrible game


Squize responds:

When you start the game you're given a keycard, it says "Press space to open the door", then at the next door it says something like "If you have no keycards you can shoot open a door".
Confusing and horrible I know, the game telling you exactly what to do, what was I thinking ?


Nice presentation, but...

The graphics, sound, interface and everything is all great... but that doesn't make up for the lack of substance. I'm not going to sit and read a big block of text, make it interesting. The animations, voice acting, and gun control were big turn-offs, and hurt the atmosphere. Bullets should not move that slowly. Combat is shallow, and requires very little thought or effort. I'm getting multiple rank-ups and achievements within minutes of my first fight, and the game barely seems to care


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Credits & Info

Views
468,920
Votes
7,170
Score
4.45 / 5.00

Uploaded
Dec 30, 2011
8:26 AM EST
Genre
Action - Shooter - Multidirectional
Tags