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rated 4.45 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

Dec 30, 2011 | 8:26 AM EST

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First Blood 5 Points Killed the first Alien in Story mode
Go Jameson! 5 Points Unlock a mag-lock
Got it! 5 Points Collect mfm card
Hax0r 5 Points Hack a terminal
Run! 5 Points Trigger the explosives
Suck it 5 Points Complete a wave in Swarm mode
Armed to the teeth 10 Points Buy your first weapon
Bug hunter 10 Points Killed your first boss
Hax0r II 10 Points Hack gun turrets
One down 10 Points Completed first story level
Power up 10 Points Buy a weapon upgrade
Pushing On 10 Points Completed second story level
Afraid of the dark 25 Points Completed third story level
Clock beaten 25 Points Completed sixth story level
Game, match and... 25 Points Complete a set in Swarm mode
Goal! 25 Points Find the 2nd Easter Egg
Job done 25 Points Completed seventh story level
Lulz 25 Points Completed fifth story level
Snow ? 25 Points Completed forth story level
Spanked it 25 Points Complete a round in Swarm mode
El presidente 100 Points Rank 50
The daddy 100 Points Complete all the challenges
Its floating Secret Medal: Unlock this medal to view its details!

Author Comments

"The owl men are here, and they're so very hungry."

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don't worry, it should just be a quick jump in, jump out job...


< Edit - Just wanted to say a huge thank you to everyone whose taken the time to play, vote and review the game. We may not have replied to all the comments but we have read them all, even the mental ones. Cheers - Squize >

- Level 3 made easier. Also forcefield is triggered during vulnerable sections of the level.
- El presidente medal fixed.
- Challenges fixed, no more broken numbers.
- Various tweaks and fixes.

- Bug with weapons unavailable in Swarm mode fixed.
- Turrets accuracy fixed.
- Console intro can be skipped by clicking.
- Level 3 tweaked so its less likely to break ( Yet again )
- Shout out to the NG boys who helped with bugs in the credits.
- Various tweaks and fixes.

- Challenges should be less buggy.
- Reduced the chance of being stuck in a spawn hole.
- Invisible objects fixed.
- I'm sure someone said faster running would be nice ? Done.

- A bit of retconning ready for Outpost 2, plus a little teaser.
- Minor tweaks and fixes
- Full screen mode if you've got Flash 11.3 or greater installed.

Just a note on the quality settings, its already running in low quality, hence the lack of in-game option for it.



Rated 5 / 5 stars

Great game!

Great graphics! And storyline, reminds me a little of starcraft. :D AWESOME


Rated 5 / 5 stars


you all should play this its bloody


Rated 3 / 5 stars

Need a lift? too bad

and so my meritless adventurer lost all 3 of his lives at once during level 6 because nobody gave him a lift, or even bothered to tell him where he could go to get one...

~~pointless story ahead:
*death 1: sit next to turrets "the lift is here" nothing happens...time runs out *sound of getting sliced open by an alien even though there wern't any left living*
*death 2: runs northeast to another lift, time runs out *sliced open by alein
*death 3:wandering around aimlessly wondering where the hell there would be another lift that isnt marked anywhere on his map
~~end pointless story

needless to say, the ending (or rather, MY ending) ruined it for me; next time, make a game with objective arrows or add a new waypoint on the map after you collect the third keycard? it could be a glitch but i CBA to look into it, you shouldnt need a guide to play a game, especially on normal

Well programmed game with plenty of design flaws:
--all the text and direction in the game was gone before it could be read, as if i'm suppost to read as fast as i can AND shoot at aliens at the same time
--zooming out in a browser breaks the interface, lets you see further than you're suppost to with no darkness: i diddnt know this until the third level since i always keep my browser zoomed in to make everything bigger
--vulcan sucks, as someone already pointed out, no i diddn't buy it why would i need to look at anything besides the stats?
--lack of waypoints and/or directions in game, i learned how to reload after a level or two
--the entiraty of combat resorted to "walk backwards, hold down mouse button" aliens shouldn't slow down as you shoot them, it makes the game unbalanced and besides, why should aliens feel pain anyways?
--turret accuracy is still off, you can stand at various points in the game and turrets will shoot in front of you assuming you're still moving
--the turret level sucked anyways (atleast for me) nobody wants to spend 30minutes navigating behind crates while they could be shooting aliens
last but not least:
--laser sight doesnt even do anything...and there's an achievement for getting kills without it? really?


Rated 3.5 / 5 stars

I'd give it an 8... but..

I got glitched 4 (or 5th, can't remember) level and couldn't move (walked over a cleared hole and couldn't get out. Didn't die.. had to close the game...) Other than that, the game was alright but lacked polish; see below.

Other than that, I'd say making level 3 easier was a lame decision. I cleared it in one go, no deaths, couldn't even use most of the items left around and I was only using the standard issue rifle. Game was fun-ish if a bit easy.

That said, a few upgrade options for something that wasn't a weapon would be nice; Say, stims so you're always sprinting/aiming, maybe better vision/lights, maybe a radar upgrade, armor, health, secondary abilities, weird attachments like grenade launchers. I feel like the game felt too "call of duty"y with it's upgrades. Double clips and so forth.

Also, maybe some options so you could instead sneak around the place instead of just ramboing it. I get that's the point, but offering other playstyles will increase positive review rate.


Rated 5 / 5 stars

A few tweaks and ideas maybe...

I can see that a few movies contibuted to this. Alien, Event Horizon and the likes of dead space as well. It's not everyday you get a solid sci fi horror game. But of course there are a few tweaks. Being able to enlarge the screen would stop some eye strain but also allow us to see the detail that went into the game. Having a cinematic or maybe the first alien erupting from a station crew member as a way of introducing us to the alien. Moments of calm with random steam jets, movement, and dark areas that require the torch like in the first level. A bit more radio chatter between Lee and Jameson and maybe a few combat quotes. Maybe some graffiti of this owlman cult and the areas like the morgue looking abit like a morgue, the berths looking like berths. Also some more bosses as well. But I believe the story could be tightened up as I got dribs and drabs of the story as it ranged from usal drugdery on the station to releasing the radiation to the emergence of the owl man cult. It was all over the place and it was hard to follow the story and it threw up some questions as; Where did the Owlman cult sping up from? How were the EBE's found? What is the importance of Strix? What happened to the the owlman cult? How did the station break down? What happened to all the other transformed owlman cultists? Those are just some. An option to wipe your stats and start afresh would be welcomed as well as well as maybe a few different enemies to mix up the lineup. OK thats that out of the way, now I have praise now. The controls are responsive and the combat is tight. The ammo, while constrictive isn't limting. The blood on the outer edges is a good visual indicator to warn you of low health. The voices over the radio are clear. The snow while rarely used was a good plot mechanic and having panic sections helped to ramp up the tension. The shop and pause interface was detailed and the sounds fitted perfectly. The gun sounds were crisp and clear and fitted the weapon used. The occasionly angel halo effect from the torch added to the atmosphere. having the options to swap out gear on your gun also helped to open up the possiblities. I look forward to jamesons story to finish this all up. But if anything, I would likje to see a tighter story with a bit more explanation or maybe more logs to fill in the details. Hope this helps.

People find this review helpful!
Squize responds:

Excellent review, thank you.
The story is deliberately ambiguous as we want the player to fill in the gaps themselves, and I'm not a lover of everything being spelt out.
Also it suited us in terms of the sequel, we didn't want to back ourselves into too much of a corner. We'll be going into more depth with the whole Owlmen cult, as thats a part of the story we only lightly touched on.
I did write some story notes up on my NG blog thing, and hopefully I'll do a more detailed write up on our blog next week sometime.
Thanks again, its such a buzz reading thoughtful comments on our little game, that never wears thin :)