I'd have given a perfect but at one point a a floor vent spawner popped up and I got stuck and had to restart
Great graphics! And storyline, reminds me a little of starcraft. :D AWESOME
you all should play this its bloody
Need a lift? too bad
and so my meritless adventurer lost all 3 of his lives at once during level 6 because nobody gave him a lift, or even bothered to tell him where he could go to get one...
~~pointless story ahead:
*death 1: sit next to turrets "the lift is here" nothing happens...time runs out *sound of getting sliced open by an alien even though there wern't any left living*
*death 2: runs northeast to another lift, time runs out *sliced open by alein
*death 3:wandering around aimlessly wondering where the hell there would be another lift that isnt marked anywhere on his map
~~end pointless story
needless to say, the ending (or rather, MY ending) ruined it for me; next time, make a game with objective arrows or add a new waypoint on the map after you collect the third keycard? it could be a glitch but i CBA to look into it, you shouldnt need a guide to play a game, especially on normal
Well programmed game with plenty of design flaws:
--all the text and direction in the game was gone before it could be read, as if i'm suppost to read as fast as i can AND shoot at aliens at the same time
--zooming out in a browser breaks the interface, lets you see further than you're suppost to with no darkness: i diddnt know this until the third level since i always keep my browser zoomed in to make everything bigger
--vulcan sucks, as someone already pointed out, no i diddn't buy it why would i need to look at anything besides the stats?
--lack of waypoints and/or directions in game, i learned how to reload after a level or two
--the entiraty of combat resorted to "walk backwards, hold down mouse button" aliens shouldn't slow down as you shoot them, it makes the game unbalanced and besides, why should aliens feel pain anyways?
--turret accuracy is still off, you can stand at various points in the game and turrets will shoot in front of you assuming you're still moving
--the turret level sucked anyways (atleast for me) nobody wants to spend 30minutes navigating behind crates while they could be shooting aliens
last but not least:
--laser sight doesnt even do anything...and there's an achievement for getting kills without it? really?
I'd give it an 8... but..
I got glitched 4 (or 5th, can't remember) level and couldn't move (walked over a cleared hole and couldn't get out. Didn't die.. had to close the game...) Other than that, the game was alright but lacked polish; see below.
Other than that, I'd say making level 3 easier was a lame decision. I cleared it in one go, no deaths, couldn't even use most of the items left around and I was only using the standard issue rifle. Game was fun-ish if a bit easy.
That said, a few upgrade options for something that wasn't a weapon would be nice; Say, stims so you're always sprinting/aiming, maybe better vision/lights, maybe a radar upgrade, armor, health, secondary abilities, weird attachments like grenade launchers. I feel like the game felt too "call of duty"y with it's upgrades. Double clips and so forth.
Also, maybe some options so you could instead sneak around the place instead of just ramboing it. I get that's the point, but offering other playstyles will increase positive review rate.