This is such a fun game! I've beaten the whole game and it never gets old! Although Level 19 is kinda hard at first and I wasn't sure if I was going about the level right, and the final boss is a bit tough if you don't know what to do. I like how every enemy has some sort of gimmick to it, like the fluffy bats only attacking you when you're not looking at them. This game is a good way to introduce the characters of EBF to people who are just starting the series, but I don't get why you made Lance the bad guy, cause he's so awesome in EBF3 and 4!
This game is a great combo of platforming and RPG games, both are some of my favorite genres of video gaming! I hope to see more from you!
Overall, the game entirely asks for great reflexes and fast-thinking. Some levels are extremely fun, some are incredibly boring. I am going to give it three and half stars, because giving a four would partially increase its overall look, while it shouldn't.
Using A to jump and S to attack is very intelligent, rather than the regular buttons. Plus, the W key using the spotlight spell and D for open its menu, that was a genie acting. Very intelligent!
If you want to play this game, mastering the skills are a must. But, this won't take more than an Act (meaning, the start to the end of the column of levels). For this, 5/5.
Nothing to worry about, you can play with slowpokes or masters of fighting, up to you decide. Even so, you might fight good difficulty in some stages, especially of the Fire Monoliths and its fireballs.
You must hack 'n' slash your way to save Natz from Lance's Obvilion or even himself. But, the plot is not quite strong, but your ordinary "save the princess" through inumerous levels.
There is a variety of monsters, with abilities and weaknesses. Bouncing deities, fire breathers, strange-floating-blue-eye, even Gunslingers from EBF III. But after reaching the very last Act it will be impossible to survive without using healing spells.
Such a generic name, but that's nit picking.
The intro scene was well done. I liked some subtle stuff like the silence, how she petted NoLegs, and Matt kicked the bomb off before running after them. I prefer funny banter, but again, the intro was well done.
I played on Epic difficulty first playthrough. It wasn't too difficult, but then it started showing how much I've died on the later levels.
I felt the equips didn't really leave much choice. I've always saw the most balanced equipment was the best. The Viking Helmet should allow magic, since the temper skill lets you make just as much damage and having heal is important.
I wanted the exploration to include hidden pathways or some kind of surprise. Finding treasure chests were not that rewarding, but hey, I mentioned the equipment already.
What I am surprised at is how often I fall down in the abysses where it's not at all focused on jumping. I fall mostly around the portals.
The bosses are awesome. It's not too frustratingly hard, but it does require a few tries. The only thing I would change is taking off its invincibility state (when it goes red).
The black monolith is evil. I don't know how to fight one of those things without getting hurt, unless I cast lightning on it twice.
Having NoLegs at the finish line was a nice feature.
While I did die a lot and the quick game over screen is nice for that, I did want a more darker, more official you lose screen. Maybe a life system would be nice. Lose all your lives- start at act 1.
This whole review is just my preferences really. It's a solid game.
Needs more sword.
I'm not going to whine about originality. That form of criticism is reserved strictly for games that hipsters make for the sole purpose of trying to shove some piece of age-old philosophy down your throat as if it came to them in a dream- errr...I mean "art games." Yeah, we'll go with that. Matt aims at fun and challenge, no half-baked take on a corporation controlled fantasy world needed or wanted.
RPG wise, this game has a pretty shallow level of customization. You get one character, one move set, some spells that are limited by a small mp pool, and then a limited selection of equipment. Not much more to say here.
Gameplay up until the fourth world is very impressive. Combat is smooth and fun, spells have several utility uses to keep them relevant, and the platforming blends in perfectly with the rest of the game. The fourth world is iffy in terms of difficulty, because it crosses over from being difficult to just downright cheap several times. In fact, level 19 is entirely made of lava blocks that have swarms of bats standing by and mountains that you have to scale while monoliths rain down unblockable, homing projectiles from their peaks (No, seriously, yudodis?). It felt more like artificial difficulty that was meant to irritate the player than a challenge. The bosses were really well done though, and the final boss made putting up with the fourth world well worth it.
I'm giving this an 8/10, because it's a solid game for the time, manpower, and experience with the genre that went into it. I would definitely play a sequel, and look forward to more of The Legend of Nolegs: Epic Battle of Platforms and Bullets.
Pretty fun. Though I did have some frustrations with it, but that's what the difficulty option's for. To ease the anger. Or for hardcore gamers, Epic difficulty is recommended.
Keeps me busy for an intense amount of fighting.
Another thing that disappoints is that the leveling doesn't do much. I would expect my status to increase after each level up, but none of that happens. Oh well. Still a fun game.