Pretty d*mn good indeed. I just missed some soundtrack at the foe/boss rush. It should feel kinda epic, but it felt boring without it instead.
Also would be good to see a little more diversity and utility in the spells. I pretty much only used it for healing most of the time.
Equipment could change gameplay a bit more also. Like greater range melee weapons or ranged weapons.
even though ive only done the first kinda
walkthrough of the game i really enjoy it :)
getting used to the keys is a little weird but i love the music and the graphics are lovely :)
i shall be playing this in the future :)
I want to call this game perfect
This is honestly one of the best games of your I've played, but I keep getting the same glitch. I'll be running, and then I lose control of my avatar and he just keeps running in that direction for several seconds. I have no way to stop it, and it just keeps killing me.
I'm sorry. This is an amazing game, and that's why I gave you a 9. I know you put out a quality product, but I simply can't give you a 10 for a game I can't even finish.
i have problem after the start up save thing Its the shop right after the Training grounds
Been a fan since Black Mages 5
The fact that you could customize controls was good, and the variety of attacks you could perform was also good.
Very limited, true, but never boring.
The hit detection worked properly, which is always a plus in games like this, and which is especially impressive on first forays into the genre.
You're sensible enough to understand the importance of the basics, and you're competent enough to implement them properly. That alone is worth a fucking solid score, and those two traits shouldn't be so rare amongst freeware developers.
The bosses and stages were fun, and the player had to be damned careful on hard mode, so the challenge factor was there as well as the fun factor. I haven't beaten the thing on hard as yet, and I ... dunno if I will. I'll probably give it a try though. XD
I'd honestly have preferred some mana-stealing equip to be available right from the start, but hey, I guess the game wanted to give a really big incentive to conduct exploration.
Your skill speaks for itself, and so does the score you've earned.