THIS is the kind of game I was expecting from William and Sly.
Where do I even begin with this. The Onhem sidequests are brilliant and a lot of fun to do, the powers you gain from them are incredibly useful, reading the journal pages is a lot of fun, the addition of the ice and rocks adds more options for items or powers you use to open or destroy them, the concept of the dissolution spell makes for an amazingly satisfying core gameplay mechanic, the signs give the world a lot of personality, the map is much more useful, the rating system is a clever idea, flying is just magnificent...
Whereas WIlliam and Sly was nothing but flaws in my eyes, I honestly struggle to find anything out of place in it's sequel.
And the adorable little Fox Pixies are the icing on the cake. :3