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rated 4.31 / 5 stars
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Credits & Info

Dec 20, 2011 | 9:41 PM EST

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Author Comments

New experimental game inspired by Continuity. You have only five minutes to change your reality. Awesome atmosphere and great song.

WASD - movement
SPACE - open/close map
P - pause

You need to link all tunnels from one side to all tunnels on the other side to pass it. You can't pass if one of them don't have a linkage



Rated 4 / 5 stars


very nice. a tutorial level would have been nice, but i picked it up pretty fast, i dislike that most of the ways are a simular size so some dont fit when the look like they are supposed to. i finished it in my fist try with less than a minute. all and all a good game and quite unique and original, keep doing it. happy gaming,


Rated 4 / 5 stars

god this is confusing..

If only there was some marker that showed how maps were able to fit together..


Rated 4 / 5 stars


A bit difficult but not enough to be frustrating (finished with 2 minutes left yet on my third try). The ambience and overall the intriguing concept made me stick till the end. The music is just fantastic by the way.
Though,too bad the scenario isn't exceptionnaly developed (it wasn't probably the thing you focused the most on). It would have been amazing to see a follow-up with a plot.


Rated 4 / 5 stars

Good idea, but has a few problems.

First of all, the screen could easily be twice as big. It hurts why eye shen I have to stare at the tiny image to see if all the tunnels match up.

Speaking of the tunnels matching up, it's near impossible to tell if you're doing it right. I was able to travel into area's I thought I wouldn't be able too and I'm having issues when every thing looks perfect. You either need a more in depth description or an in game way of telling what areas and sides still need to be connected.

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Rated 4 / 5 stars

Fun while it lasted... Sequel/More levels maybe?

The puzzles were a lot of fun, the music was enjoyable. However, I didn't feel much of a sense of impending doom. Perhaps leaving the timer running during the map menu would have upped the difficulty a bit?
I did enjoy the hell out of the mechanics of the game, and it's always nice to play something different and creative.
Overall, very fun game, I look forward to perhaps more levels, or a direct sequel. :)