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Zombie Phil

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Author Comments

Developed within 72 hrs for the Ludum Dare Competition by two people. Myself, Doug Wheeler (art) and Terri Gast (code).

There was actually many more areas, mechanics, etc; but due to last-minute technical problems, we had to boil it down to the primary controls, a single area, and a couple of victims.

The available mechanics are very simple.

WASD = Move
SPACE (near a victim) = Feed

Above you'll see a number of assorted pieces. Clicking on them will dress up Phil with a couple accessories. In a more complete product, these accessories were very important to gameplay. For now though, they are simply cranium accessories (10 pnts if you get the reference).

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i never made a game but i think this has the potential to become a good one. 3 stars because technical problems happen and they cause problems. other then what mathle stated a glitch i found is that if you jump before attacking a victim he will float when he attacking and that there is only one kill stile-they always face away when there dieing.

And I'm doing...

what exactly? I'll give you props on the outlook of it, but once you go so far, you free fall. Don't really know what I'm suppose to be doing and I can't find a way to start over (besides reloading the page) to try and figure something out. It's a good concept if you can get it going... until then sorry boss man. But I gotta give this a one.

Bullseye8841 responds:

Thank you for the response. Yeah, it went well the first two days, but it just fell apart literally 10 minutes before the turn-in time. The problem couldn't be found fast enough, so we decided at the very least we'd show that there were things in place. Thanks for playing it. : )