Nice, simple game.
The graphics are nice, and I really like the fluid animations on the boys. The sound effect when they hit does get monotonous after a while. I do like how you can mute music and sounds effects separately.
Showing the links to your site and other games at the bottom is fine on , say, the intro and outro screens. But showing that through the game play makes it feel more like an advergame.
Just some other ideas that came to mind; hope they don't make the game more complex than you would have liked: (:
- Perhaps consider giving bonus points when you stop multiple opponent snowballs with a single shot.
- Some kind of power-up that allows one of your hit boys to return to the fight (or gives you an extra boy, if none of your boys have been hit).
- Maybe something that temporarily reduces the rate of fire of the opposing team.
- Once you run out of ammo, it pretty much comes down to luck. At this point, I feel like taking a page out of Super Street Fighter II's (SNES) book. When you're doing the tournament, and it's two AIs fighting each other, you can speed this up and quickly get to the outcome. There otherwise needs _some_ way for the player to get back into the game, instead of leaving it up to the AI. Maybe allow the final boy to be controlled manually or something. (:
Regarding the first paragraph of the author's notes: I feel you on that one. Nonetheless, I hope it doesn't deter you from making the games YOU want to make in the future.
Good skill in the future, soldier.
* salutes *
- Ziro out.
Thanks! You make a lot of good points but as you presume I don't want to make the game any more compelex and I don't want to spend more time on it for now. I really should have implemented the bonus for multi hits and as it is very easy to add it, I might very well do it later!
The main that annoyed me was if you shoot the other kids suddenly you've gone too far. It would be better if you were encouraged to shoot them.